THE BASE IS BLOOP!
Paul Blart is not a badass... hey you, scooba dooby doo... Turns out the dank memes can melt steel beams 0_0
THE BASE IS BLOOP!
Paul Blart is not a badass... hey you, scooba dooby doo... Turns out the dank memes can melt steel beams 0_0
Pros:
-Improved Gameplay -Less invasive but still present cutscenes -Eyes -Mostly consistent level design -Decent music -Custom Dialogue -Breakdown map had interesting prop carrying -Pretty solid map, no crashing -Co-op -Multiple endings -Semi-improved character movement -almost entirely custom textures
Cons:
-Maps are a little lacking on detail, they feel empty/devoid of filling, makes it easy to forget that the player is in a city and not just some whitespace. If youve ever played borderlands 2 it conveyed similarities to "Opportunity" which was Jack's town that didnt really have anyone living in it yet.
Conclusion:
My only complaint id say is that the maps are too clean/"newesque". They dont really convey a feeling that anyone ever actually lived there. Hard to explain this feeling... but because of this quite a few areas are just kind of a flashby instead of actual areas because very little actually goes on visually to differentiate one area from another. The campaign otherwise is good and a vast improvement compared to it's predecessor. The cutscenes are less invasive and the characters have been improved both visually and in movement. The secret endings/multiple endings are a nice touch and a definite+ to the campaign itself. The music was appropriately used and added to the atmosphere. The continuous use of "non-vanilla" textures helped to ascertain that the campaign was it's own "worldspace" as opposed to a part of valve's l4d world. Hard to explain this idea but you probably get it.
Pros:
Astounding Detail Wonderful yet subtle CC works with lighting Ambient Events (school) Good yet challenging camping spots Obvious effort is obvious! Custom Sounds Mobile environment (sewers) Dark (sewers) VERY dark (school)
Cons:
Only two so far! (not a real con) you are aware of all bugs currently existing, if you gave me a month I might think of one.
Conclusion:
Grade A work Ole Boy! Keep up the good work I look forward to more How in the hell were these abandoned :p In all brutal honesty this deserves 5 stars more than most other campaigns/maps.
This review was posted before the latest release.
Pros:
Simple Appropriate Dialogue Appropriate supplies Appropriate events Minimal models Large hordes made up for large space Varying environments made orange less monotonous
Cons:
Map 1: Bot got stuck on wide rail on bridge to saferoom- they got up but wouldnt come down- had to kill Map 2: No issues experienced Map 3: No issues experienced Finale: overwhelmingly easy, recommend 2 tanks maybe even 3 at a time place playerclip on the lights so players cant jump up and avoid all zombies Despite being an orange map I would recommend a sound for the rocket escape, and possibly a particle effect or sprite. It just felt weird.
Conclusion:
Easily what is to be expected from an orange map Would recommend to those that like orange maps Minimal errors/issues experienced
This review was posted before the latest release.
Pros:
Great model replacement Good textures Works well with practically any shotgun sound mod
Cons:
None I can think of at the moment
Conclusion:
This is the mod that got me to use the pump shotgun, no joke, I wouldnt touch the pump shotgun before, it was a combination of how ugly it was and it's fire sound, now that I have this model and a new shotgun sound I will happily walk out into any map with a pump shotgun.
Pros:
Detail FPS arms Hud pictures No issues in MP Good change from original l4d2 survivors
Cons:
I cant think of a con, but if you give me a month I might come up with one.
Conclusion:
10/10 IGN, mod provides what it says, changes the feel of playing the l4d2 survivors (only slightly though, and in a good way) Comes with FPS arms and hud pictures.
Pros:
Cleans up the SI to a higher form of detail without changing what they look like, they remain recognizable as what they are yet they look better, its a very slight increase and you may not notice it the first or second time you use the mod but as you play you will gradually become accustom to it and if you do remove it one day and go back to vanilla SI you will notice an enormous difference.
Cons:
Does what it says, nothing is wrong with it
Conclusion:
10/10 Ign, the mod does what it says, provides an amplified setup, doesnt detract from the game, doesnt change what the SI are.
Pros:
A good sound replacement Fits most smg mods but specifically the P90 works the best (as that is what this was made for)
Cons:
Dont see how to put a con for this
Conclusion:
A good sound replacement that fits many smgs out there despite being specifically designed for the P90.
Pros:
A nice replacement
Cons:
dont see how to put a con
Conclusion:
the conclusion is that this is a good sound replacement and it fits many gun mods out there.
Pros:
Attractive weapon Well Ported Custom Sounds Unique Look -an actual M60 mod-
Cons:
-.1 custom sound doesn't feel "powerful" per say
Conclusion:
Its nice to see an actual M60 mod every once in a while that isn't a simple reskin or some gun that hardly fits. The model is of high quality and you added in the custom sounds as the extra mile. While the sounds aren't the strongest they are what they are.
Pros:
Looks like it could fit in the Parish Obvious Effort Challenging weapon placement/not spammy Ability to barricade Custom Music
Cons:
A LOT of nav issues (anti-cheat goo EVERYWHERE) Survivor bots have trouble going up the stairs and going through the window on 2nd floor and going up ladder between 2nd and 3rd CIs and SI cant go up the stairs or ladder and often get stuck on roof or where they spawn Lack of infected ladders Tanks are not challenging No loading poster
Conclusion:
A well put together map with A LOT of nav issues, if you fix the nav i can see this map being a 8.0 and with a poster maybe even a 9.0. Until then watch the video i made and use that to help in your bug testing. I will update this review if you tell me when you update the map.
Pros:
great map (aesthetically pleasing, geometry is fantastic, custom textures and models are a major+) good systems (well done systems, no issues during research) spacewalks+low gravity+building outside=fun interesting concepts obvious effort
Cons:
no notification when the spaceship is done or where it will appear (i ended up doing the button over like forty times) -.5 broken buildable double shelf out in space to left of the giant propane tank between two rocks (doesnt appear when built) -.1 no ending cutscene-.2 in second map one of my friends fell through the ground and died and didnt see the credits. -.2
Conclusion:
On good side: A great map, very well designed and thought out, tons of fun and the spacewalks are great. The buildables are semi-useful but worth it (even though some take 30 seconds) system was interestingly done and there was a obvious amount of effort with custom textures and models. Geometry of map was well done and obviously thought out with no texture issues or breaks. On Bad Side: no notification when rocket is done building (and the button doesnt disable so theres no visual que there either) There is a broken metal double shelf in the front space walk wedged between two rocks to the left of the large propane tank if facing out into space (the shelf doesnt appear when the timer is up) There is no ending cutscene (would be great but i suppose it isnt 100% necessary) The second map (for the credits) is somewhat broken, when we loaded into it the person playing as coach fell through the map and died. Tank horde combo is impossible on expert. (getting tanks during massive hordes later on is just insta death) Enfin: A great map, very well done, just needs a little bit of work then it will be near-perfection. (and yes i realize this is in beta)
This review was posted before the latest release.
Pros:
Fun interesting environments decent fog not overly propped nice geometry (i love the curves in the pavement and street) realistic while surreal in some aspects interesting events (finale was very creative and innovative) custom voices well placed exploding barrels (wall event in particular) back tracking through the finale was interesting well placed vehicles nice custom textures, subtly custom but i noticed areas that looked detailed enough i wanted to explore but surprisingly couldnt
Cons:
-.1 consistent witch in finale map -.2 nav errors with bots in finale map -.3 bots can shoot through the bushes in the finale preventing infected from spawning there (im talking about the bushes in the lot by the finale door between the door and the bus)
Conclusion:
a well done map with obvious time and consideration put into things. People may think map sections are empty but i say that they are realistically empty, can you honestly think that every 10 feet there should be something? i think the patches of emptiness made the fog creepier. (by patches of emptiness im talking about the area post ladder at the start of finale map) the consistent witch was the main drawback to the finale map, 6 of 6 times i launched the map there was a witch. the ability for bots to shoot through the bushes by the finale area (not sure if intentional) but it is a drawback as it removes a cover spot for infected which makes it more uni directional, while the bushes themselves were low they were high enough to potentially block bot LoS. The few nav errors in the finale were noticeable but not cataclysmic, mostly bot teleportations here and there as well as the bots taking long routes to close places. The custom dialogue was very interesting and took the map to a whole new level of customization which i found fresh and the backtracking through the finale area was also a decent blast. Theres alot of other commendations i can give your campaign paz but i need to cut the review short. a good map paz, needs only touching up here and there then i say its a 9.9 (no map is ever perfect)
This review was posted before the latest release.
Pros:
Awesome model + skin Well done replacement Looks great in 3rd person Great and well fitting M16 replacement
Cons:
If it had any wouldn't I have mentioned them by now? besides why are you still reading this I just said it has none. STOP READING THE CONS IT HAS NOE. AVERT THY EYES! Sheesh ill just stop talking, people keep trying to look for cons in a perfect mod :L
Conclusion:
Awesome job mate, good model choice and great texture. Fitting M16 replacement. No cons whatsoever.
Pros:
Love the staircase ascent, managed to kill whole team with a deathcharge on VS. Fun and well designed Unique map layout Bot AI is well done and experiences little problems
Cons:
Tank spawns on expert are the major downfall, they are in almost impossible locations. Hit a invisible displacement glitch on the freeway and it got me caught, had to backtrack through a horde.
Conclusion:
Great map overall little to no problems. Love the gameplay and the fantastic environments. Very subtle environment change and theres challenge all around on expert.
Pros:
Tanks for all Interesting challenge A continuation from your other 2 TF maps
Cons:
Dumb bots Just a bit too longl
Conclusion:
While i know your trying to stay true to your TF designs the 10 minute flee period is just too long lol, i love how your still continuing your TF series and i look forward to future work. I play this map a lot and love it and truly recommend to people who want a unique experience.
Pros:
Adds a decent challenge i dont see in many campaigns, such as having to actually look for better gear, the search-reward was a good touch and sadly i may be the only one who likes it Detailed as it should be for a place where an infection recently broke out Kudos to the fact this is your first map, i know i couldnt do this on my fifth. Replayability is high
Cons:
Constant tank spawn, perhaps use a director check, if director is so n so angry spawn a tank, if not spawn a witch or something like that, the tank is just too expectable and partially kills replayability. While the infection was a recent breakout i would like to note it is Too Neat, see conclusion for suggestion. Versus lacks infected ladders and good spots to attack from, makes it a lot harder for infected to kill survivors, for some ppl this is a pro and for some its a con, i placed this in con while i might consider pro in some situations. On map 1 at the warehouse i had the horrid experience of being charge glitched under the map, charger took me into a wall and i sunk down under the map, see conclusion for possible fix.
Conclusion:
Overall this map produces a challenge for survivors on Advanced+ due to search and conquer for good guns which slows progression which is a good feature and it is a replayable map meaning i can put this on my server and not get the "Oh not this map plz changeh 2 DC dis map iz boring" However in contrast the constant tank location is a replayability kill factor for people who have played the map 3+ times. In versus i have noticed there is a lack of infected ladders, while they still exist and are easy to find you could easily open up more possibilites for infected by adding a versus ladder here and there, this also would generate good hiding and attack spots. Some of the maps in certain areas are too neat, perhaps add a overturned crate, desk, or car where you see fit and messy the place up a bit with a few corpse piles, while the infection was recent i doubt nobody fought or made a decent mess. Messying up the place would also generate more spots for the SI to attack from. I hope you found my review insightful, and i would gladly raise the rating if the map were further improved.
Pros:
One of the better custom campaigns ive played ++for good looking environment +for fun finale ++for using a previously laid out valve story (death toll bus) +for good tank spawns ++ for nice crescendo event
Cons:
Not many cons -Lumberyard AI is especially stupid, had a survivor go the long way to rescue me - finale AI got stuck in a out of NAV zone (teleported to me later on)
Conclusion:
I gave this a 98 because the main cons i experienced were AI stupidity, while there are ways to tweak this, it is impossible to make the AI perfect. The tank spawns were nicely placed and i never experienced much of an issue. I found the finale challenging yet fun. Crescendo event was laid out in a interesting manner. Used death toll bus which since you incorporated the original story into a custom story is a major plus in my book. Environment is well laid out and looks pleasing to the eye, very little graphical issues and textures were well used. This map gave me a little something i think i will remember and will influence how i review other maps in the future. DEFINITELY RECOMMEND PEOPLE DOWNLOAD AND PLAY THIS. my server will keep this in cycle on custom map days.
Pros:
Replayable Different from generic valve campaigns Great for versus and Co-Op Well planned and put together Great attention to detail and graphics Has it's own server
Cons:
Bots got stuck at the dam when a tank punched them onto something that was out of the Nav Mesh region -1 point I have had trouble with the finale every once and a while, a map restart usually fixes it though-3 points Finale i got punched into a prop and got stuck in it, then i teleported to a bot and died when i hit the ground - 1 point
Conclusion:
the pros overwhelm the cons in many ways, in one of which is the cons are sometimes uncontrollable/ unfixable by you the author and they more of rely upon the collision models and how they are grouped together. I recommend this great map to anybody who would like to have a great time playing with friends. Any problems experienced are either unique and require a certain way of getting hit by a tank or is just a client side glitch (finale) either way they aren't game breaking and still leave a lot to enjoy. May i also recommend a trailer for this on youtube?
This review was posted before the latest release.
Pros:
Dark Parish L4D1 Feel Change in game play Dynamic Pathing Tougher Game play Less Weapon Spawns=realism+ Reduced Invis Walls For VS all gamemodes = win
Cons:
Tank spawns are bugged, sometimes behind enemy Dynamic Pathing can confuse bot AI
Conclusion:
A very good re-edit to the parish, a real throwback to l4d1 map style as well as survival horror gameplay (no guns galore) includes all gamemodes and the dynamic pathing creates diff strategies in VS play. Besides a few tank spawn errors -3 pnts and Bot AI leaving me to die to run off on another path to come back -2 points this was one of the few good remakes of stock maps ive seen. Great job on reworking map style. This map has made it on my server's goldlist.
This review was posted before the latest release.
Pros:
MUCH better than the boring pink tank Nice coloring, i like the handcuffs as well IT fits swamp fever and hard rain perfectly Original skin
Cons:
It's skin has an occasional issue when i hit it with a propane canister on first level on dead center, this might just happen for me, but the tank's skin looks fullbright and shiny until it dies then it goes back to normal
Conclusion:
I gave it a 100 since my only problem was most likely exclusive for me and it doesn't affect the total awesomeness of the skin. good job on the skin, keep pouring new ones out. Its a good skin for the tank and replaces the boring pink. BTW propane canister on first level of dead center is part of an edited weapon spawn for my server, you can also find gas cans, grenade launchers, M60s so on so forth
Pros:
Gives shooting zombies a christmas like feeling Awesome map Reminds me of CS_ChristmasTown Fun Jukebox
Cons:
None
Conclusion:
An awesome map, really fun to shoot zeds on, i love to just sit in the snow like it was real snow, great attention to detail, worthy of being the winner of the XMAS contest, now if only someone would make christmas themed zeds to go with this, SANTA BOOMER FTW.
Pros:
This is an awesome addon that i can play with my friends tons of mutations never gets boring brings back nostalgic mutations i havent seen in forever gives me the choice to play a mutation when i want to, not when valve decides i can
Cons:
no description with the community made mutations so its hard to tell what is what when people try to manually join me from the friends list in the main menu it displays i am not in a joinable game requires local server for custom mutations, meaning VS mutations are limited to 4 ppl for me or it lags
Conclusion:
Despite the cons i must give this a 100 as some of the cons i already understand why they may not be able to be fixed, such as the descriptions for each mutation, that'd take up too much space. and the people joining problem is fixed by right clicking my avator and pressing join game or when i invite them, and the local server issue isnt too bad as i dont play many vs mutations. The pros just make this overwhelmingly awesome and gives me more choice as to what i can do.
This review was posted before the latest release.
A broken start with a nice finish