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Tour of Terror created by novalin.
View my complete portfolio, read my blog, and link to my Twitter @ dangerforce dot com Escape Eastern Europe! * Turn Game Instructor on to see important HUD messages Credits LEVEL DESIGN & MAPS Brian Riggsbee POSTER Matt Waggle ADDITIONAL TEXTURES Brian Riggsbee, Drew Chiaro, Matt Waggle, Arthur Klein PROMOTIONAL VIDEOS Brian Riggsbee MUSIC Valentino - Ponekad
Version: 5.5  (Final)
Last Updated: 11/25/11
Released: 11/25/11
Author: novalin
Publisher: novalin
Maps: 5/5
Map Size: Not Specified
Max Players: Not Specified
File: tourofterror.vpk  
Size: 216.75MB
Last Updated: 11/25/11   Version: 5.5  (Final)    
If anyone has any fun screenshots from this campaign please send them my way at novalin @ g m a i l d-o-t c o m.
This campaign conflicts with one of the Speed Boost campaigns, but I'm not sure which one. Speed Boost made some campaigns called Beginning Hours, Last Hours, Frozen, and Revenge. That's why I was seeing pink and black textures in the second map of this campaign. I know he used custom textures in the Frozen campaign.
I think some people saw error signs in this campaign because they didn't have Valve's Missing Content Fix installed. I didn't see any of those error signs, but I did see missing textures in the second map of this campaign. I had to open a gate. There were missing textures around that mounted machine gun that sits in front of the gate. This campaign is not the real problem. The problem is that Valve made updates to Left 4 Dead 2. That created missing textures in some campaigns. I even get missing textures in the last map of the Cold Stream campaign.
Hi all - Shameless, but relevant, personal plug: I'm working on another zombie project right now, that isn't quite a video game. I don't want to say too much yet, since I'm still developing it, but I can say it has zombies, is an adventure, and takes place in the San Francisco Bay Area. I'll blog about it on my website some time soon at dangerforce d o t c o m.
Fun. The density of supplies makes sure you don't run dry. Multiple machine guns. Custom music.
Didn't care much for the multiple special infected at the end of Map 3. Finale was anticlimactic compared to the rest of the campaign. Supply locations predictable.
An entertaining romp through the Balkans. Worth giving a try at the very least. Gameplay flow was a bit lopsided, but is still manageable.
I agree on all points. Thank you for the review.
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