Bayani City

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  • Training Mechanics
  • Map Polished
  • Map Soundtrack
  • Item Supplies
  • Hard Rain Concept
  • Sacrifice Finale Concept

Tagged

  • DingbatFlat
    DingbatFlat

    Posted this review

    9

    Great

    Even though the same map layout is reused, I still enjoyed playing through it without getting bored.
    
    That said, even if the layout is reused, I think changing the arrow textures for each chapter would make navigation a lot clearer.
    
    Here are a few things I noticed:
    
    **M1:**
    - The map seems to consider players as having left the saferoom right from the start of the intro, causing Special Infected to spawn. I think it would be better to extend the saferoom area to include the spot where the medkits are located.
    
    **M2:**
    - Bots don't enter the trailer before the horde event, so it would be better to make them gather inside.
    - It would be helpful to place some ammo or weapons in the trailer before the horde event.
    
    **M4:**
    - The message "Gather all Survivors..." appears, but it's not clear where we're supposed to gather. Some clearer directions would be helpful.
    - It would be nice to have some guidance when each training session ends or when the next one begins. Using "env_instructor_hint" to indicate where to go could be a good option.
    
    **M5 (Finale):**
    - The map feels a bit too dark, so adding a few more lights might help. The contrast is especially noticeable since M1–M4 were much brighter.
    - Personally, I don't think the ending necessarily needed to be a "Sacrifice" scenario.
    
    **Other:**
    - Special Infected sometimes get stuck because they can't break down the building doors.

    Edited: 10 days ago

    This review was posted before the latest release.

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File Details

bayanicitynov6.zip

(172.8 MB)

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Version 2.0 Final

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