

Camouflage
- 4.6K
- 0
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
Very first map I've ever made for any game, hope you enjoy it.
Two oposing MCVs get to the location and head into the woods to make a base.
The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium field nearby. The rest of the tiberium can be obtained from the farm located
in the mid-west. The farm contains 2 tiberium fields regenerating 20% faster than the original fields by the bases. This should create a lot of action from players trying
to take control of it. There are also three tiberium spikes which can be taken. There is a nice opening behind the lake which can be used to flank an enemy base.
P.S. Have fun with the camouflaged comando :]
Tagged
Changelog
Camouflage: Created by Experiment Installation: Copy folder to C:\Documents and Settings\USER\Application Data\Command & Conquer 3 Tiberium Wars\Maps
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
File Details
Camouflage_v3.zip
(517 KB)
View Changelog
Version 3.0 Complete
- DesolationN/A
Location is a small City in the Australian Blue Zone which got evacuated due to recent Tiberium Growth in and around it.
- Dry HeatN/A
4 player yellow zone with a mid day atmosphere. mostly open land with an interesting terrain layout. Many expansion fields along with nutral objectives.
- Tour of EgyptN/A
Tour of Egypt is the remake of the famouse RA2 Yuris Revenge map. On the map are for each player 1 Tiberian Spike and 1 Tiberian Field. On each Plateau is a EMP Building and a "big" blue Tiberian field for 3 Player to harvest. The attack...
- Hell's PassageN/A
Many expansion fields and tech objectives. Map is a good balance between choke points and open land. Also features a Back door to each base for sneak attacks.
- QuadagonN/A
Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence. There are five chokepoints leading to each section, with three being destroyable/repairable b...
You may like...
- Art of Defense - Tiberium GroundsN/A
On this map you have to protect a building from being destroyed. This building can not be repaired, However you can reset his health by destroying 1 of the 2 battleships located on the sea. The enemy you are fighting only uses units and...
- Tiberium SteppesN/A
Located in a verdant valley, this four-player map offers a small initial base area with a bit of tiberium and a Tiberium Spike, Expansion is the key, there are plenty of green tiberium fields and a few blue ones. The map is centered wit...
- BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
- Mountain PassN/A
Well i had to test out the games ability to handle mountains so i created this as a test map but I had way to much fun creating it and decided to make it one of my signature maps i have to say it came out damn nice. I put alot of tiem i...
- JB_Waterworks-BN/A
KI-Tauglich: Ja (Gefecht & Multiplayer) Landschaft: Mediterran Zeit: Nacht Wetter: Normal Nebel: Dunkelgrün Zone: Blau-Gelb Musik: Gelbe Zone Kamera Zoom: 100-400 Objekte: 129 Bauzeit...
- Desert CrossingN/A
This is a 2 Player skirmish/multiplayer map for Command and Conquer 3, set in a Desert/Yellow Zone area. Havn't been able to run a final test on it yet, but previous tests had it running fine and bug free. (Minimap included!) Layout: 2 ...
- Fair AdvantageN/A
This once flourishing region was hit hard, and is now considered a red zone. That's all the story you'll get. Seriously, this is an RTS, not an RPG. This is a 2 vs 4 multiplayer or skirmish map. West team has two members, East team has...
- CamouflageN/A
Very first map I've ever made for any game, hope you enjoy it. Two oposing MCVs get to the location and head into the woods to make a base. The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium ...
Be the first to post a comment!