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A conversion of one of the best stock map to the Objective Mode
Map is not whitelisted (yet). Map uses own code packages that aren't whitelisted yet (will be submitted for a whitelist ASAP).
KFO-Foundry is fully compatible with vanilla objective game mode, but for the best experience I'm recommending to play it with ScrN Balance and choose Objective Mode [ScrN] game type (ScrnBalance.ScrnStoryGameInfo).
Proper game balance:
Allows the map to be challenging and interesting to play for solo and up to 12 players.
Super Hardcore. Even "Hard" [difficulty] is hard. HoE is almost impossible.
Requires 100% coordinated teamwork. You need to use the benefits of the perk variety, when everybody is sticking to the role designed for a chosen perk. Only then you will have a tiny chance to survive.
Variety of different objectives:
Exploring the map;
Repairing (welding) objectives;
Finding and bringing objects;
Escorting / defending NPCs;
Holding / Defending areas;
Pushing through zed crowds.
Optional Side missions / Non-linear gameplay. Completing (or failing) optional missions reflects on further mission or even different game ending.
Custom NPCs. They are not only going from point A to B, but also are fighting zeds, ripping on each other and even punching in the face.
A lot of custom dialogues, including references to the original KF story.
Secret weapons, areas and missions - explore the map carefully!
And of course some Easter eggs ;)
Credits: Map Design: The Janitor and PooSH Original Map Design: Tripwire Interactive Objectives and Scripting: PooSH and The Janitor Coding: PooSH Original Story Mode
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Version 1.1 Complete