de_Granada
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Description
Hi Guys!
I've spent 5 working-days to make this first iteration of the map.
In de_Granada the counter-terrorists needs to stop the terrorists from destroying the Sunday marketplace and the local nuclear/narcotics storage.
Patch 1:
Made B-bombsite a bit brighter
Took away some of the open spaces
Addedelevation gameplay
Fixed BSP crack on bombplace B
Removed alot of the windows
Added side trimmings to houses
Fixed the BSP-crack at bombplace A
Fixed the lightningproblem that made the overlays completely dark
More props between CT and mid
Fixed the flying crates at bombspot A
Removed playerclip to allow for boosting at crates at bombsite A
Fixed the big where terrorists sometimes spawned inside of eachother
Remade the look of several buildings
Added roof beams
Easier for T and CT to know where to go for bombspots by adding decals
Repurposed the corridor between mid and B into a balcony to make the rotation to B slower for CT
A bit longer run for T to get to A by placing additional props in the way
Added better and more playerclip to balconys
Changed the skybox
Added a 3d-skybox
Added several cubemaps around the map
Made bigger buyzones for both T and CT
Added better lighting(from normal to final build)
Added a new elevated passage from mid to A.
Patch 2:
Aligned all textures
Added ropes
Added fog
Added a lamp in A site
Added flickering lights at B and A site
Added chickens
Added color correction
Added wind
Added animated trees
Optimization pass on lightmap
Added post postprocessing(blur)
Added several more cubemaps
Added new overview map without roofs
Changed the size of bombsite A and shortened one of the ways getting to it for T.
Fixed several spots where player could get up on roofs by adding more playerclips
Fixed BSP crack at the second floor leading to the balcony
Fixed overlay wall-bleedthrough on BSPs
Minor BSP align-corrections
Tagged
Changelog
10/16/14 ======== Patch 2: Aligned all textures Added ropes
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File Details
de_granada.zip
(9.8 MB)
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