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Hi Guys! I've spent 5 working-days to make this first iteration of the map. In de_Granada the counter-terrorists needs to stop the terrorists from destroying the Sunday marketplace and the local nuclear/narcotics storage. Patch 1: Made B-bombsite a bit brighter Took away some of the open spaces Addedelevation gameplay Fixed BSP crack on bombplace B Removed alot of the windows Added side trimmings to houses Fixed the BSP-crack at bombplace A Fixed the lightningproblem that made the overlays completely dark More props between CT and mid Fixed the flying crates at bombspot A Removed playerclip to allow for boosting at crates at bombsite A Fixed the big where terrorists sometimes spawned inside of eachother Remade the look of several buildings Added roof beams Easier for T and CT to know where to go for bombspots by adding decals Repurposed the corridor between mid and B into a balcony to make the rotation to B slower for CT A bit longer run for T to get to A by placing additional props in the way Added better and more playerclip to balconys Changed the skybox Added a 3d-skybox Added several cubemaps around the map Made bigger buyzones for both T and CT Added better lighting(from normal to final build) Added a new elevated passage from mid to A. Patch 2: Aligned all textures Added ropes Added fog Added a lamp in A site Added flickering lights at B and A site Added chickens Added color correction Added wind Added animated trees Optimization pass on lightmap Added post postprocessing(blur) Added several more cubemaps Added new overview map without roofs Changed the size of bombsite A and shortened one of the ways getting to it for T. Fixed several spots where player could get up on roofs by adding more playerclips Fixed BSP crack at the second floor leading to the balcony Fixed overlay wall-bleedthrough on BSPs Minor BSP align-corrections
10/16/14 ======== Patch 2: Aligned all textures Added ropes
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Version 3 Beta