We present to you our map "cs_sklad_top-x" for "Counter-Strike: Global Offensive".
This map was made from scratch and represent a millitary warehouse with "secret" weapons (something from "Half-Life 2" ;>).
There a lot of physical objects, many static objects and decals for greater realism, plus some special actions, effects and interactive objects, pl...
I present to you the map "cs_lockdown_hotrap" for "Counter-Strike: Global Offensive". This map is created on the basis of map from "Half-Life 2: Deathmatch". I removed the nonworking elements and made a playable map for "CS: GO" & "CS: Source". So here is everything you need to play, plus special ambient sounds, new special decals and even n...
My first CSGO map :D ... I have remade one of my maps from L4D2 to adapt it to CS, the mansion of the Raccoon forest (Resident Evil 1). The map support hostages rescue and deathmatch.
As my first CS map I'm still new for this so I will apreciate if you find and show me bugs/errors so I can fix the map. By the way, its working very well. I added the navigation meshes for bots too.
Hello and welcome to my first map for Counter Strike:Global Offensive. How ever this isn't my first time using the source engine. I have made tons of maps using the older version of the source engine for Left 4 Dead 2, publicly releasing only four of them. This map is a greybox, beta, early access or what every you want to call an early developmental stage of a map. This is a hosta...
BETA 1 version of hostage rescue map in urban setting - parking lot facility (reloaded due to nav and other files not embedding in pak) 64 player spawns - Multiple routes into / out of the building, hostages spawn randomly somewhere on the 3rd and / or 4th floors, info on the rescue points shows as map loads. A night-version of the map will follow. All of the custom content is embedded in the ....
Game Types: Classic, Deathmatch
The Terrorists rushed into a company and took some hostages. The CT's in front of the building are ready to rescue them.
You like this map? Please rate on steam workshop. Thanks!
The terrorists went into a modern company at midnight and took some hostages. The CT's spawning in front of the building.
T's and CT's encounter each other fast. This map needs fast decisions and teamplay.
Game Types: Classic, Deathmatch
Time invested to create the map (165 hours) and work on updates (93 hours): 258 hours
This map is also available at steam workshop.
**- cs_waterfront -** by Alexandrovich (Remake from Valve's Left 4 dead 2 Parish campaign map.)
If you played Left 4 Dead 2, you'll probably remember this map.
The map is set in New Orleans, before any infection, of course.
Check the workshop for advanced details.
• Collaborative project. It's a remake of the original Counter Strike map called cs_siege, initially created by 'N0thing'.
• We made a totally different theme than the original, the remake takes place in an industrial zone surrounded by jungle. We decided to only use the original content of the game for this project.
This map is a fast paced 40 player map with an emphasis put on attractiveness and balance.
My name is Spearminty and this is my first map for CS:GO, but I have been mapping for a long time.
cs_storage is a smaller map with potentially short rounds, but with a variety of paths to take towards the objective. Players can utilize the diverse vantage points to switch strategies from ro...
This is my first CS:GO Map, I have been mapping in source since 2006.
The map took me about eighty hours to finish from brush working, detailing and testing.
The features in the map include things that you would never see inside a CS:GO map.
If you have any idea's or things that should be improved on this map email me at [email protected]
Thank you and I hope you enjoy using this map in your se...
Stonewall is a hostage rescue map set inside an upscale manor. Counter-Terrorists have a variety of routes to assault to hostage locations and Terrorists can likewise find routes to slip past and flank CTs.
A large main hallway with two levels must be controlled by either team to assure victory. Close Quarters fights and map control will be key.
Another key feature of this map are its use of ...
There is few known bugs related to hostage movement+other things.
Anyways my goal is to bring this old classic back.
I've made the map more balanced since its heavily T sided map.
I've done this by allowing CT to rescue hostages via plane cabin's windows.
Also you cant see enemy names trough most of curtains anymore thanks to areaportals
There is few known bugs related to hostage movemen...