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This mod was created with the aim of returning the 2008 beta l4d color gamut, in principle, this mod copes with this task, the correction repeats 100% what was in the video
This mod is dedicated to all people, especially those who, like me, dreamed of playing the beta version of Turtle Rock Studios, this is my gift to you, and it is also dedicated to all the people from the former zero group that disbanded. and a lot of liars from the group itself that didn't actually create the beta and couldn't, and each of their mods doesn't even cost a dime of this post-processing, you told me that I don't have a clear vision that the beta didn't look like that that the video is not of high quality and I'm an idiot I hope this mod will close your lying mouths once and for all
There will be no more updates to this mod because I created an ideal and got what I wanted, the shaders turned out to be normal, I just created the post-processing incorrectly, in principle I am finishing my work on the beta version, this is ideal and my last one on beta topics if there are cartographers who want recreate the beta, remember, thanks to this post-processing, you can even create the 2007 version, because the 2007 version had this very post-processing
Special thanks to the management I am not familiar with, but they contributed to my work, although they do not know it, I just won't be a hypocrite and will write to Mr. Sangheili and everyone who worked on Fairfield Terror. : TRS Campaign No Mercy Remake, thanks to their update there were 4 dead 1 left, I was able to create my own mods, they did not repeat the campaign 100%, but made many aspects identical, so thanks to them for that and also to my friend who helped me and long time supported RedEye [RUS]
For this post-processing to work in Fairfield Terror: TRS No Mercy Remake, you need to unzip this campaign and then go to the materials folder delete the correction
11/23/20 ======== No revision notes have been added by the developer. 10/03/20
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Developers & Credits
l4d beta 2008 pos...
Version 2.2 Final