If someone is placed on "social ban"... they can easily create another new account. Same with if a regular normal ban is placed on the account. Rayman once told me you can by IP address... Honestly, this needs enforced more, used more, if not already. Recently I've been having the same users returning bu circumventing various bans to harass and troll me. This is definitely not appreciated. At least one person I'm referring to had a full ban once before. For whatever reason he was allowed to return and now has at least 3 accounts. And I'm not referring to "Herbius", AKA "Sheriff Huckleberry", although he's another example. iLL, we need to get back in contact regarding my concerns. You have a lot of work to do and possibly more than you realize... especially if your "team" is small. Someone or something needs to exist to handle reports about troublesome items and/or users.
- M iLL
Hello Trunten, We are getting closer to these particular moderation tasks. We are making good progress and I anticipate getting into moderation and content monetization in the next week or two. We do not have the tools developed yet to achieve what we need, and therefore we must be patient to ensure the system is setup to detour abuse to begin with and to direct users on a more positive and productive path. It's all coming together and we'll be glad we took our time to do things right. :) At the moment players and developers can be ignored, you can overlook content you dont like and appreciate the content you do like. Like the Chinese say "If you don't like what you see, you can only blame your eyes". Remember, without a solid platform there would be no content to discover and no players or publishers to moderate. So it's very important that we take our time and look at the big picture. Like I said, we understand the situation and we are working hard to appeal to the entire crowd. We are aware of your concerns and we will tend to them soon. We appreciate your patience. Regards
"...and I anticipate getting into moderation and content monetization in the next week or two." The "content monetization" part. I hope that you don't refer to allow users to make donations. Like I said before it is a bad idea.
- M iLL
Hello Greenhood, No we will not allow users to donate to other users. Content monetization is as follows. - Reviewing majority of content. - Adjusting and applying correct tags to content. - Manually applying relevant user tags to content. - Completing new beta tags on handful of content. - Adjusting titles and descriptions as we see fit. - Replacing and improving thumbnails of poor quality. - Review screenshots and selecting featured images. - Filling new beta features to a handful of content. - Reviewing comments and reviews on content. - Reviewing all unreleased content. - Reviewing all abandoned content. - Reviewing all mature content. - Reviewing all content tagged 'Sexy'. - Flipping abandoned content to use 3rd party urls. (where applicable) - Warning and restricting publishers for failing to provide valued content or breaking the terms of use. - Providing alerts and notices for listings that are potentially low quality, incomplete tags, and suggesting ways to improve listing quality. This content monetization will be in conjunction with moderation as we will catch various scenarios in the process and then handle them appropriately. Hope this helps, Regards!
"if you don't like what you see you can only blame your eyes" well that's very fitting and appropriate which proves most troublesome users are just trolls who need moderated. and moderation and administration both need to improve. with all due respect, again, i'm not trying to tell you and Rayman how to do your jobs. but it's obvious you need some help. like Coach says in Left 4 Dead 2... "ain't no shame in getting some help".
First of all, as I often do I agree with Ryan T. Secondly Greenhood made a good point (#9 in his long list) about it being a bad idea to put updated mods on the front page as if they are new. However, there should be an exception to this rule he wants if it is put into effect: If a mod was re-done from scratch or updated to a huge degree. For example I recently RE-MADE Mostly Male Population and some others. And they show up like they're new, but they should I think. If they don't they won't get, in the short run, the additional attention new mods get. It may seem strange that I'm mostly agreeing with Greenhood on point #9, but fair is fair, new mods should get more attention than old ones with minor fixes (I have plenty of old mods since I've been modding since 2017.) A perfect example of this problem is that the mod that makes bots smarter (Left 4 Bots Improved A.I.) that was released recently IS CONSTANTLY BEING UPDATED!!! Now that is fine, but what isn't fine is that that person's mod is constantly on top of the list on the front page whereas a mod I released yesterday, Grenade Launcher Magnum, is already so far down the list it is absurd. I'm beginning to wonder if the author of that mod is just saying the mod was improved and changing the version number because they've figured out it will lead to more views. And of course, if will lead to more views and therefore more downloads. Also, I'd like to point out I'm using the beta version the vast majority of the time now but it has a weakness that must be addressed: it is noticeably slower than the old site at loading pages. Now, I would think when the new website goes online and the old one deleted the additional server bandwidth gained will solve the problem. But just in case I'm wrong I wanted to point out that weakness because it needs to be addressed ASAP.
- M iLL
Hello AlfredENeuman, We are getting closer to being able to focus on various tasks regarding content and member administration. We just need a little more patience so we can utilize the full scope of the platform to allow us to handle it appropriately. We want to do this in one big swoop and have all the access points and tools available at the time. When it comes to updated vs new content this is a situation where we must balance the exposure not just for publishers but also for players who value the transparency. For example, a guest who is visiting GameMaps would never know when a file was updated because a guest does not have a watchlist. Members also like to see what was recently updated especially when an item is not in their watchlist and it shows who is making an effort to provide a better quality result. Otherwise 99% of guests and members would never even notice your hard work that goes into improvements. However there are various remedies to this situation that we will look into. Here are some viable options. 1) As seen on older versions of GameMaps, Adding a flag that shows when a file is a new released. [NEW] 2) Allowing users to filter new content vs updated content. (Members can save this filter setting) 3) Tabulating the content so you have 4 tabs. [All Releases][What's New][What's Updated][Unreleased] Keep in mind if you disable the entire ability to see what was updated or improved, you may become oblivious to the developers efforts, what was improved, what may interest you and what activities are happening on the platform. You would end up putting yourself in the 'dark' in a sense. So there are some options available to remedy the situation. We will do some testing and analyze which steps to take to achieve the most desirable result. We appreciate your feedback! Regards
Thanks for responding. I'd like to make a point I should have made earlier but simply forgot too: I don't think there is any point in having an UNRELEASED category. I'd bet money what every modder does is simply put their mod up there. The only reason I've ever VERY temporarily had an unreleased mod on the site was that the upload system requires me to categorize a mod as unreleased before I'm able to actually upload it. What I always do is release the mod right away and the only reason it is categorized unreleased for a few minutes or less is I'm forced to do that. I'll bet if you did a survey of modders on this website, you'd find 9 out of 10 do exactly what I do in this situation because they test their mods BEFORE they are going to release them and see no point in mentioning an unreleased mod on the website. The reason for this is simple: if you do that, it would be far too easy for another modder to steal your idea for the mod and release a mod of their own before you can officially release the mod you made.
- M iLL
Hello AlfredENeuman, I would have to agree that this is probably not an ideal use of space at this time... We will consider changing the unreleased option to a more useful display option. In the past however, it was proven a high demanding option on L4Dmaps where developers were spending long periods of time on sequels and new projects anticipated by their followers. Especially map developers who were working on a multi 5 map campaign and wanted to build hype and a following prior to the projects official launch. Regards
First of all, thanks for inviting me to see this new Gamemaps design & joining the feedback section. I've read from page 1 and I kind of agree most of feedbacks & new features. Probably I'll give some feedbacks on some parts, that are also brought up by other members. Probably it's about potentially exploitable/ abusable features "Reviews function will be removed in this new version and replaced with a like/dislike system to determine the ratings. This will leave the comments and feedback area for users to voice their opinions in general." About this one, suddenly I had something in my mind like, "What if certain persons create many accounts at once & then abuse the like/dislike feature to bring down certain publisher's mod popularity/ rating just for personal hatreds on that publisher?". I recently saw someone on the Gamemaps that made a new account just to make a one-star review on purpose on someone else just to humiliate the publisher. Somehow I can imagine that probably someday people might abuse the like/dislike system just like that too, by making tons of new accounts to bring down the rating of certain publisher unfairly. So, my feedback on this part is about something like abuse prevention system. Is it possible to make the like/dislike feature only possible when a member reaches certain "level up"...? At least, this would make the like/dislike feature less abusable by newly made accounts, as they need to "level up" first in order to put some like/dislike ratings on a mod. "Guest feature needs to go. Just ask Rayman. Lately I've been a victim of stalking and harassment form it being abused. Or at least, disable it by default... reviews suffer the same fate quite often." I think I partly agree with Trunten's feedback about guest's comment. My explanation is, while as far as I've seen till now, the guests (in L4D2 section) often put trash comments unrelated to the mod or even insult the publisher, at the same time I've also seen that some guests also put good comments. Probably some publishers don't disable guest's comments for that purpose, that is to see good constructive comments from outsiders (but unfortunately the toxic comments from other toxic guests often get mixed on new comments & overload the comment section). Even as far as I see, the "Are you a robot" feature for filtering the guest's comments seems not really effective to filter the toxic comments so publishers that enable guest's comment have no choice but to delete the toxic unrelated comments one by one & later they come again. For this matter, probably I have another alternative suggestion. I don't mind about the guest feature being removed, but if that feature still stays, probably it would be better to make the comments put on hold first & require approval from the admin, or the mod publishers before appearing on the comment section. I forgot where to see such feature, but I ever saw such feature in other mod sites. If the admins are still too many works to do before checking the guest's comments one by one, the right of approving guest's comments can be given to the publishers. That way, publishers can filter which comments are valuable for improving the mod & which are trash & should never been put on comment section. Guest's comments that are unapproved within certain weeks or a month will be automatically deleted. This way, the publishers won't have to delete every guest's toxic comment one by one, & at the same time they can read the outsider's constructive comments brought by some good guests. "9. Don't bump mod when updated I don't know if this changed in Gamemaps but updating mod was bumping it to the first place in mods list so its visible on main page. I don't think this is good idea because it looks like a new mod. Instead just notify users about the update in Gamemaps 2.0 new feature Available Updates." About Greenhood's feedback on this point, actually I see a different view. I agree about this, but at the same time, I figure out that there might be potentially exploitable bugs on current system. I've often seen some members rapidly release new updates on a mod at once, so many that suddenly bump on the list of newly updated & new mods only in minutes until other new mods are not visible anymore. This could make publishers that just uploaded only one-two mods have their mod bumped out of the list of the new mods, so even the visitors will miss their new mods. Probably if possible, a kind of "cooldown" would be needed. Like for example, only 2-3 mods every hour to prevent the mod bumping. This could help the fresh/new publishers to promote their content on main page of certain game section without getting excessively bumped by other rapid mod uploads at once, as well as the other publishers that only upload 1-2 mods & don't update their mods too often unless there are urgent fixes on bugs due to some complaints on the comment section. Well, those are my feedbacks for now. Other than that I mostly agree with the existing feedbacks here.
why is Serious_Samurai's Helm's Deep Reborn "archived for historical purposes"? but of course it won't "function or work as intended" if you're aware of the history and drama behind it! I have a cleaner and safer version on my own account... I strongly recommend deleting the other. after all, when "Daniel" was finally exposed he appeared to have quit both communities. the item is an empty blank 0kb file... and as I said, we still have a proper and safe version uploaded with me. however, if you find others, I wouldn't trust them as they're older versions and/or contain the copyrighted music. not even Daniel could keep the copyrighted music in his... I'm surprised other people have tried.
- M iLL
Hello Trunten, We are still working things out and adapting the current situations with new features. What we see with archiving or outsourcing is not yet finalized. Let's see how this unfolds, we still have work to do that will likely affect this listing. (and even possibly your version) Regards
- M iLL
Hello kurochama, Appreciate the feedback and welcome to the Beta! We may make the like/dislike system based on a users level if we discover an issue arising on the new beta platform. Unlike reviews where we feel a small % of users actually write reviews, we suspect the thumb rating to be used substantially more. This in turn will make it very difficult for anyone to affect any particular rating even if they had multiple accounts. We will however keep an eye on this situation. We recently analyzed the platform and discovered nearly 10% of the comments are from guests. We also noticed a large portion of these guest comments were actually quite useful and not spam related. Perhaps the abuse with guests just happens to outweigh the visual aspect due to its annoyance. In either case, at this time the guest comments were removed and disabled from the beta. We do like the idea of moderating guest comments before they appear publicly, this is something we may ponder in the future if the guest comments ever did demand a comeback. As for bumping content, we actually had a system that allowed the user to only upload once every 24 hours which restricted their ability to flood the system with new updates. We may issue a similar rule in the near future for the beta. However the ability to completely remove updated items from being bumped is not really an ideal situation for the majority of users or members. Ive mentioned in other topics this may become a personal setting in the members account if they wish to disable updates from appearing on the site. All things are always taken into consideration! Regards
iLL, trust me... if you're not aware... there is nothing to lose just deleting Serious Samurai's. with all due respect, please do some research on it. there is even a YouTube video by Jaiz. it's a ZERO file size item so it's a waste anyway. the version I uploaded is completely fine and is a real map, safe and clean from any malicious behavior. so I don't know what could possibly affect mine unless it's only for the better... my version is legit. anyway, Serious Samurai needs removed from this community for malicious behavior like many others I've reported. he couldn't even handle more negative feedback and criticism from Jaiz's video and even left Steam.
by the way, i hope the concern isn't because the music was removed... that's for a damn good reason... it's called 'copyright law" and not even Serious Samurai could keep it in his. for whatever crazy reasons, Steam allowed it to be a separate mod... however, they overlook people who re-uploaded older versions of the map with the music. and this is the problem with both here and the workshop... multiple versions of the same item shouldn't be allowed. especially in the case of Helm's Deep because of it's history.