kurochama

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Playing Left 4 Dead a lot with friends for fun together :D

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Reviews by kurochama

All Reviews
  • Short but good

    This campaign is kind of short but it's good. Well, as this campaign is still being developed so it kind of normal that this campaign still looks short. It still has many potentials to improve, like for examples (just some ideas to share):
    - In map 1, the route in the canal has been extended. As it still has potentials to be extended more, I think it would be more fun when map 1 becomes a longer exploration through the canal.
    - Then, for map 2, as the main event is in the subway, the tweaked part would be the journey before reaching the subway. Making survivors go around the town a bit longer while adding more events would make map 2 more fun & challenging. As for the subway event, it could also be tweaked with some missions like changing trains from one to another when reaching certain location but survivors would need to repair some switches/ power to make the next train work.
    - I think it would be a waste if the mission to find an item is only available in map 1. Adding more events about collecting items would also be a good idea for improvements.
    
    As for the problems of this campaign, if some people complained about too early alarm event in the beginning of map 1, this one is removed on the new update so they shouldn't have problems anymore. As for the finale, the finale is actually working. It's just that the rescue unit takes longer than usual, like, normally rescue unit arrives in seconds after the rescue music is triggered. But in this campaign, after the rescue music is played, survivors need to kill about 2-3 more tanks in total before the rescue unit arrives. In Expert difficulty, the longer survivors wait during rescue time, the more chaotic it would become with horde + tank combo coming from both sides.
    
    In short, this campaign has no serious problem, because in my opinion, the only thing that's still below my expectation is the length of campaign, as I expected it to be a long enough campaign to be enjoyed like "Dead City" & "Left Behind". But as this is still being developed, so, I hope that this campaign could be expanded more on the next updates. I'm looking forward to the next updates.
    
    Edit: updated the review based on the new version.

Published Items

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  • Mod
    Super Tank
    N/A

    this is an upgraded version of Everice's Random Tank mod. i don't own any of code in this mod contains 16 unique skills for tank, due to letters limit, i'll not add a brief description for each tank if you have any question, ask right...

    • Updated
    9,502
  • Mod
    Sentry Floating Turret EX replaces Baseball Bat
    N/A

    This one is another variant of the existing "Sentry Floating Turret". I just did some experiments for fun because I wanted exploding laser shot, & somehow I succeeded. This EX (extreme) version has a special laser ammo that explodes only...

    • Updated
    12,451
  • Mod
    Merciless Survivor Bots (Complete Version)
    9.1

    This time, I took some experiments by improving bot's aim ability, and... Well, just as scary as its title, the survivor bots here are merciless. If I can put in difficulty level, probably they're equal to hard or advanced difficulty. Th...

    213,216
  • Mod
    Merciless Survivor Bots (Simple Version)
    N/A

    Well, as the title said, this is the simple version of Merciless Survivor Bots. The complete version of "Merciless Survivor Bots" mod is like a "Jack-of-All-Trades" mod that has not only bot features but also other various features that ...

    6,979
  • Mod
    (Request) Laser Sight Bonus + SI Repeller
    N/A

    This is a mod requested by NonnyFox. As mentioned from the title, this is a mod that has 3 special features: 1. Laser Sight Bonus. Laser sight bonus is given when a survivor passes through saferoom door when leaving saferoom. As long ...

    6,797
  • Mod
    Item Drop Bonus
    N/A

    Well, just as the title said, this mod allows survivors to get items when killing special infected, tank & witch. This feature is actually available on Enhanced Angry Vanilla Bots, but I decided to make this as a new mod instead in case ...

    8,066
  • Mod
    Enhanced Angry Vanilla Bots
    N/A

    You can say that this is the "lite" version of my "Merciless Survivor Bots" mod. This mod is another experiment for fun about bots that only focuses on making bots "angry". . Just as the title says, this mod makes even the vanilla bots...

    54,960
  • Mod
    The Demolition Gunners
    N/A

    "I don't know where I am. I don't know why I'm here. All I know is I must destroy...and call forth Explosion...!!" Once upon a time in a parallel world, all survivors lived each of their daily life in peace. One day, a huge explosion ...

    6,383
  • Mod
    Sentry Floating Turret replaces Baseball Bat
    N/A

    Have you ever still felt insecure even when all survivor bots are standing close to you? Have you ever thought about a dependable bodyguard that can protect you even better than original bot? Well, this sentry turret custom weapon may be...

    11,819
  • Mod
    Flamethrower Replaces Official Melee
    N/A

    After getting permission from the author of this cool custom weapon, I decided to upload it here. The original one is already here, & I'll link it on the linked contents. What makes this different is...this officially replaces the offici...

    9,798
  • Mod
    M72 LAW Rocket Launcher replaces Baseball Bat
    N/A

    Another great mod of Rectus. I helped him port this to replace the less popular official melee weapon, the baseball bat. The original version (I'll put it on the linked contents) can only spawn on official campaigns. This version was mad...

    6,025
  • Mod
    XM215 Area Denial Device Replaces Baseball Bat
    N/A

    This mod is a ported version of the original "XM215 Area Denial Device" by Mr. Rec tus that I put on linked contents. Similar to sentry turret, this one is an automatic machine in ball shape that can detect & shoot zombies. Each time it...

    1,799
  • Mod
    Rapid Fire 4 Semi-Auto Weapons
    N/A

    this mod changes the semi-auto weapons (pistol, magnum pistol, auto shotgun, spas 12, all sniper guns & grenade launcher) into full-auto fire weapons, i recommend you guys to play this mod with modified weapons like in the video, and of ...

    7,038
  • Mod
    Celestial Melee Weapons
    N/A

    The melee weapons were blessed by the heaven, & now they become "Celestial Melee Weapon" that contain certain celestial powers. Now, not only zombies bring chaos to the apocalyptic world, survivors also bring salvation & descended hope f...

    28,707
  • 4 Maps
    Black Mesa: Undertow
    N/A

    Steam link: steamcommunity~com/sharedfiles/filedetails/?id=2669399953 Gamebanana link: gamebanana~com/mods/339409 This is a Half-Life Source map port, made as I started learning Hammer. Tried to create my original map, but took the e...

    48,776
  • Mod
    Pipe Shotgun Replaces Baseball Bat
    N/A

    This time, I helped port Mr. Rec tus's "Improvised Pipe Shotgun". With this mod, the improvised pipe shotgun will replace baseball bat. I didn't change anything inside the scripts so this is based on the original one, with the only diffe...

    1,668

End of results.