insane3004

Received 25 Awards. See Awards

Stopped making maps a long time ago... Left unchanged as time capsule... Honoured to have done vhat I did, but I vill not be coming back... Zank you all for ze memories... good and bad... and may I see some of you again in ze future once I have released my own game~

  • 1
  • 24

Top Releases

Reviews by insane3004

All Reviews
  • Highly Not Recommended...

    Oh man... Where do I even begin?...
    .
    - - - - - - - - - - - - - 
    Aesthetics
    - - - - - - - - - - - - - 
    The first chapter it not half bad... I've seen better for damn sure, but it more than passable...
    Then we delve into the darkness... The really blocking, bland, boring as hell, pitch-black-darkness for what? Four chapters?...
    .
    For a majority of the campaign... you would not be able to see your own feet if we could even do that in this game... But what if there was light?... It really wouldn't help... Everywhere looks the same... As no place as any purpose... There is very little to break up the monotony in a GOOD way... Slapping random props around it not the solution...
    .
    There is also the fact that some areas are clear copy-pasted locations from its own previous maps... making an already incredibly lazy hack-job... Even more lazy...
    .
    And most of the those underground chapters using a whooping 3 textures on average... Does not help...
    .
    - - - - - - - - - - - - - 
    Gameplay
    - - - - - - - - - - - - - 
    The player leading is either non-existent... or abysmal... 
    Most of the time... You won't know whether or not you have been to an area... You won't know where to go, or if you are even going in the right direction... And having every place look like the last definitely does not help in the confusion...
    .
    Navigation issues were plentiful... The special infected triggered more hordes than I did...
    .
    The only thing I will give... Is that there were enough supplies for me to get to the end of these ridiculously long mazes in reasonable condition... (Only lost one arm...)
    .
    - - - - - - - - - - - - - 
    Performance
    - - - - - - - - - - - - - 
    It runs well... Surprisingly to no one...
    I would be more surprised if a bunch of pitch-black boxes didn't run well...
    .
    - - - - - - - - - - - - - 
    Finale
    - - - - - - - - - - - - - 
    There is no finale... 
    .
    Instead... We get a designer's hand to the face...
    Instead... We get an army of tanks you have to either kill... or get around... Where you will find rescue in a random cargo container in a hedge maze...
    .
    I'd speak more of it... But that sums it up...
    .
    - - - - - - - - - - - - - 
    Special Notes
    - - - - - - - - - - - - - 
    When I did my video review for this map... I did it on version 1.0
    If you read the changelog...
    “Fixed map 2 not working. Playable to the end now. “
    .
    This map was released in a literal broken state... I decompiled the map myself... the gate blocking your path has nothing calling it to EVER open... You could not legitimately beat this map if you tried... If the author would have playtested... This would have been more than a little obvious... 
    .
    yes, that has been fixed since... But the very fact that it was released in such a shoddy state... In a literal broken state... That is just disgraceful...
    .
    - - - - - - - - - - - - - 
    Conclusion
    - - - - - - - - - - - - - 
    What we have here is a mess... If it were only the first and last chapter... Maybe it would be worth a look... but as it is right now... There is no reason...
    .
    Unless you want to play through a whole lot of barren, dark rooms... I'd suggest you leave this one to its fate...
    .
    .
    .
    My Final Verdict
    ***Highly Not Recommended ***
    It doesn't matter whether or not there are pros to it... The cons outweigh and outnumber any pros on an objective level...

    This review was posted before the latest release.

Published Items

  • 3 Maps
    Forgotten - Season 1
    N/A

    A collection of maps from old, dead, abandoned projects from my past days... This selection includes: 1. Down the Drain (The Mega-Sewer Entrance) 2. Hall Monitor (The Grade School) 3. Tourist Trap (The Abandoned Boardwalk) I a...

    69,487
  • Map
    Forgotten - Season 2
    Beta N/A

    A collection of maps from old, dead, abandoned projects from my past days... This selection includes: 1. Last Minute Shopping (The Abandoned Christmas Mall) What is coming in the future: 2. Torment (The Hell-Scape) 3. Quarantined (The ...

    17,594
  • Map
    The Neverglades
    Beta 6.7

    Deep into the swampy unknown, the survivors come across a stranded, desolate ship... The S.S. Landbreaker, a research vessel that was struck with the infection on its return trip... With no one left to pilot... it eventually crashed and ...

    45,598
  • Map
    Haunting Grounds: Sawrunner
    8.9

    An exert from the past/future project "Haunting Grounds"... and the first of numerous souls you will have to vanquish in order to escape from purgatory... If you find any bugs/problems/issues... Let me know... Always open to feedback.....

    98,214
  • Mod
    Tank Music Mod - Ghost Rider
    N/A

    This is part of my mission to bring back all the decrepit mods I made in the past... and were forgotten long ago... ---------------------------------- Replaces the L4D2 Tank music with the score 'More Sinister than Popcorn' from the m...

    10,089
  • Map
    End of the Line
    9.8

    You have nowhere left to run... You have nowhere left to hide... At road's end... you have no choice but to fight for your right to your last dying breathe... You may not win the war... but this final battle has just begun... ---------...

    181,939
  • Mod
    Menu Music - Cry of Fear
    N/A

    A request from several people form the last cry of fear mod... replaces all five songs that can play during the main menu with various songs from cry of fear... the non-creepy ones at least...

    16,384
  • Mod
    Chain Smoker
    Beta 9.6

    This is part of a bigger project at hand... since people who have seen it so far just love it... I figured I might as well put it up for grabs... It is still a work in progress... so there is bound to be bugs... if you find any, let me ...

    60,245
  • Mod
    Saw Credits mod
    N/A

    Doesn't matter how many times you board the chopper... because you will just be back at the beginning later...

    8,468
  • 3 Maps
    Limitations
    8.2

    Set of survival maps designed to challenge even the best of teams 'How long can you survive with the odds against you?' (Unless this is suddenly gains an enormous amount of popularity... and it's demand sky rockets... I wouldn't count ...

    65,624
  • Mod
    Oriental Credits
    10

    I was going to make an entry, but I am dropping out of this one. If you want to use the music I had planned on using, just give credit where credit is due It is designed to end when the screen fades. If you play a campaign where the cre...

    12,165

End of results.