The Neverglades
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Description
Deep into the swampy unknown, the survivors come across a stranded, desolate ship... The S.S. Landbreaker, a research vessel that was struck with the infection on its return trip... With no one left to pilot... it eventually crashed and settled in the Everglades... Overtaken by the years alone...
But the power is still on?... Not only that, but there are sounds coming from the ship... They almost sound like a Voice!... With what seems like their last and only chance... The survivors board the vessel, for better or for worse...
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Map is being made for "Swamp Contest"... Hosted by "L4D2 Mapping Contests" (Link in Changelog)
Contestants have been tasked to make a campaign of any length... With the sole theme of "Swamp"... One of the Most Underused themes we have considering the assets we possess... And with a restriction of only Two months... (Contest started in September 11, and ends in November 11)
***Anything in the "Linked Content" below are NOT required to play this map...
As anything linked below was made for the contest... and this is simply my way to try and ensure that everyone who entered gets a fair chance at being discovered...***
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The map is completely based on "Icebreaker" from Killing Floor... (A.K.A. the best map in that game... ;3)
Campaign is planned as one map only, and is planned to have support for all four official modes... but Campaign and Versus will take front seat till either the end of the contest, or till I can call it a finished product... and work on full support for the other modes...
**Credits so far**
Technical Support...
-Computator
Scripting Help...
-Rectus
Testers...
-(No one at the moment... haven't finished it yet... XP)
Tools used and their creators
-"Propper" (used to make the metric tons of custom props for the map... i.e. stairs, pipes, and other various things here and there)
-"Shotgunefx's Path Recorder" by shotgunefx (used to make the intro and outro... Tis a great tool)
Various textures and props from...
-CS:Go
-Contagion
-NMRiH
-Portal 2
-And probably more that I am forgetting... I seriously have the assets of like 13 source games in my L4D2... So it is entirely possible for me to be using assests from another game without me even knowing till it is time to package the custom assets...
Also... Special thanks to Rolfmahwafflz... for having the initiative I lacked, to start our community ran contest...
And to anyone and everyone that participated... no matter how small...
Cheers... ;)
Tagged
Changelog
11/16/15 ======== - Change the infected spawning during the first phase of the finale... it should be considerably easier now... - Changed the floor texture to one without a reflection... which both lowered
Linked Content
- Map
Beaver's place
v5 Final (67.6MB)
Reviews
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insane3004
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File Details
the neverglades.zip
(157.9 MB)
View Changelog
Version 1.1 Beta
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