Pros:
*A great mod, makes surviving with bots more fun, especially on harder difficulties (as they aren't bloody useless). *Bots using melee helps during gauntlets. *Allowing players to die and the game continue really help during those BS moments in singleplayer
Cons:
*Handling of special infected is iffy **Sometimes, they will destroy a Special Infected (Smokers mostly it seems) before the scripts are even aware (Ie, calling it out). **They seem to be less adept handling Jockeys (had an issue where a Mechette Rochelle was following a jockey riding me, rather then switching weapons to deal with it) *Sometimes bots will stand there like wooden ducks with their melee out rather then switching to the primary to deal with common. *While I prefer magnum, if a Magnum bot (Ro or Nick) both grab melee's, the others (Ellis and Coach) will still both dual wield pistols rather then one taking a magnum role to balance out. **The reverse is also true *Bot Ellis and Francis seem to still treat the Hunting Rifle and Sniper Rifle as the same Teir, even though the Sniper is much more efficient. *Sometimes, bots that lead will skip crescendo events by teleporting through them. Its not as bad as before, mind, but I had an issue where Bill teleported through No Mercy-Chapter 2 and took sniper position on the floor above before the door was open. [Seems to always be that map, as the version before your update, all 3 teleported through it and could have finished the level]
Conclusion:
Aside from the last Con, I really do love this. It makes the game more interesting by making the bots more supportive and offensive.
This review was posted before the latest release.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.