Pros:
-some really nice ideas -great idea for finale -creative -you got suprised (had never thought that we would come to a ruine after the swamppart) -good idea with the fuel -nice design with tubes -liked the atmosphere in finale
Cons:
-turning off the power takes much too long time (map 1) - the message about the jammed switch is also alone to be seen by that person who turns it off in coop -the way after turning power off in map one was little hard to find (hint 'd been nice) -some texture problems (broken window of store in map 1, sky in map 2, ...) -not enough melee -saferoom map 3: weapon is in air -no first aid on many places -in the tubes we fell into the floor one time -way in tubes was hard to find -doors often open in direction where player stands -hint by waggon would have been nice, also by shooting the fuel (found out both by accident) -problems with visibility - you see often nothing and got surprised by objects -bots have problems to take first aid -the lift is some kind of magnetic - you have big problems to come out of it -when had to take the fuel: zombies spawned behind walls but there where no attacking zombies while taking the fuel, also boring that it was all together -finale was way to easy
Conclusion:
This was a campaign with a lot of creative ideas and it makes fun to play it. But there are also still a lot of bugs and thinks that take some fun away. I know you put a lot of work and effort into this, maybe those things may help to make the campaign even better. Liked the suprising moments and the idea behing this campaign but some bugs etc made it not very enjoyable to play.
Pros:
Cons:
Conclusion: