Pros:
- Cool splitting up the team in the beginning. - Love the multiple paths and backtracking. Playing through a map twice can yield very different results. - Has a dark eerie tone to it. - Interesting and creative crescendo events. - Maps are filled with detail and can seem lengthy, but in the best way. - Awesome finale but...
Cons:
Finale Cons --------------- -The jump from dark, danky maps to a bright, snow-covered, windy mountain seemed too much. Maybe foreshadowing that you're going to a snow covered mountain or having a little snow in the earlier maps would help make the transition easier. - WAY TOO MANY Special Infected. I played the map MANY times (because of death :P) and the Special Infected were constantly spawning in threes, with hardly 5-10 seconds between. That coupled with your huge hordes made regrouping almost impossible to do, which is not good when you have to cover so much ground. - I feel that giving the player more of a chance to explore the map before spawning tanks and hordes would be nice. Right out of the elevator you're attacked, all the way to the top. When you don't give people a chance to explore, it makes surviving MUCH harder. The first couple times I didn't know where any ammo, health, or guns were, so I died very quickly. - The sacrifice finale was an odd choice. Upon fixing the generator pulley thingy, we had to wait for the lift to rise. When it did come up, Zoey (a bot) walked into it and everyone else was instantly downed and marked in the credits as dead. I don't understand why we all died, and I don't understand why we needed two or more people to survive the finale. Please fix this issue, if nothing else, because it just seems illogical. And some general cons: - The map's name, and ESPECIALLY it's slogan, don't fit. The slogan doesn't even make sense, I don't know what 'Less Harder They Fall' is supposed to mean. Does that mean 'Less Taller They Are'? Are you calling Francis or the mountain short :P? - The second map's train crescendo was odd. The navigator told me to shoot the box that's making the sound, but it took MULTIPLE CLIPS from an assault rifle just to break it. I thought I was doing something wrong because it said to shoot it but it just wouldn't break. I was very hesitant to keep shooting because I was in the middle of a zombie horde and it seemed like a bad time to 'waste' ammo. - On the second map, while exploring for where to go, I ran into several invisible walls that broke immersion. Try to make the river impossible to cross and cars unable to be climbed, otherwise these invisible walls will be evident.
Conclusion:
As weird as the finale is, the campaign as a whole is fantastic. It stands out from the rest and should be enjoyed my everyone who loves custom campaigns. Great work, and I can't wait for the final release!
This review was posted before the latest release.
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