This DOES NOT require the L4D2onL4D Addon Support.
The Survivors find themselves in a strange world, and must find a way to get out of the danger zone.
A L4D2 entry to the Orange Map phenomenon ported to L4D1. Featuring wide-open terrain, plenty of unique quirks, and a visit from some special guests. Ideal for casual play.
-This campaign requires shaders to be set to medium or ...
IMPORTANT: The L4D version of this map will require L4D2onL4D Addon Support, however L4D2 requires no additional downloads! Link to L4D2onL4D Addon Support will be in changelog. When the map is complete there will be a version that has the L4D2 content included which will be available on the External Link. This map is in Beta and not finished! This means that some of the chapters may not be the...
sigues los pasos de las imagenes uno extraer el archivo apk "tracer "
para poner solo tiene que entrar a carpeta de left 4 dead/bin y descomprimirlo, entrar a el juego entra a opciones despues click a multijugador click en Importar airosol o spray y busca donde esta el spray "tracer " y listo
y si no me entendiste una mrd :v miras la imagenes hay esta mas explicable xD
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
Ported to L4D from L4D2 by Lee.
---> (IMPORTANT: Read the Changelog!) <---
This is a port of L4D2 'Hard Rain' for L4D1.
You need our Addon- and Sound-Support (external Download - see Steamgroup or readme)
The first zone from Sonic 3D Blast (and a few variants of its levels) recreated for play in Survival Mode.
Original source from Sega & Traveller's Tales (Sonic 3D Blast itself)
The Textures Resource (Sonic Generations)
obsidianconflict (Ice Wall Textures)
SRB2 Textures (Taken from glaber's Greenflower Zone addon for Garry's Mod)
The Models Resource (Springs, ...
SURVIVAL MAP - please read the following before playing. coop mode is for picture taking only. light switches (in bar, gas station closet, and warehouse) that have glow will turn lights on/off
to start survival event ...shoot the balloon! KBar has many custom textures and sprites i made just for it. weapons and such are spread out on map for survivors to find before starting event. map uses 3 t...
---> (IMPORTANT: Read the Changelog!) <---
This is a port of L4D2 'The Passing' for L4D1.
You need our Sound-Support (external Download - see Changelog)
Note: Addons Support not needed for this Campaign
Happy Halloween everyone,
Here is an updated release 0.3, of a interactive Survival map. This map features a small town, stationed near a lake named Restless; this site has been well known for it's hauntings and startling plane crash. Note,the map has a few important details that I've noted in the README that is within the vpf file
The add-on has been updated from 0.2 to 0.3 and now has the ma...
Fight the infected as you try to get away from the infected filled city, out into the countryside to escape. This is for those who like their campaigns long.
*8 maps for co-op and versus modes.
*4 maps include survival mode.
*6 crescendo events including 2 gauntlet style events.
*Several different types of panic events.
*Mini game with a reward or punishment depending on how well you do in it....
A maze-like house offers refuge on a large but secluded farm. 'You're gonna need more than a pitchfork...' *COMPLETE 1.1 RELEASE! (small bugfix of 1.0)*
Every room on all four floors of the house is different. The farmyard also has its share of defensive locations. Where is best for holding the fort from the zombie onslaught?
This latest update adds a myriad of gameplay improvements, includin...
In this Dead Island inspired campaign, the survivors team up with the military on a mission to stop the flow of water in the sewer and dry the city out, with the hope of stopping the infection from spreading further.
They fight their way through a supermarket into the city's sewer system, drains the water and then try to reach the rendezvous located on the rooftop of Ramsey Hotel,...
Haven't been on hammer for a while now but was thinking about re-doing this map, putting new textures, new layout ( still the same banker though cos it's bad ass!). Wanna know wot u guys think would be good in the new version. Let me know in comments.
Breaking Point is a Survival map, it contains a bunker which is the main hold off point for the surv...
The survivors drifted at sea and a tankership seems deserted. But it's filled with infected.
The survivors must try to restart the tankership motor, if they want to join the oil plateform where a helicopter was heading.
excuse my poor english ;)
This is a port of the Ravenholm maps from Half Life 2.
This is NOT original work, all I did was modify some areas to be suitable for Left 4 Dead, all credit goes to Valve for the maps.
Note: To those who are interested the Left 4 Dead 2 version has been released.
Survival Map based on Danny Boyle's horror movie 28 Days Later.
There is a minefield behind the estate. Turn on the lights by pressing the button in generator room and be ready to survive.
Special thanks to UFO (poster, videos, map optimizing).
**Do Not Use With L4D2, there is a separate download for that**
This project was planned to expand further, but with valve planning to port all of the L4D1 content into its successor, there is not much point in porting content into l4d1.
Map3 (moria): Hold use on the book-button until the bucket falls. Ignore the progress bar.
Make sure everyone is on the side of the room with the book too.
This will be fixed in the next version.
Updated to version 3 on 10/16/09