This is the map 'fy_desertarena' for Counter-Strike Source.
This is the map 'aim_minidungeon' for Counter-Strike Source.
End of results.
This is the map 'fy_xway_h' for Counter-Strike : Source.
Map for Counter-Strike Source.Maxplayer 48.HDR only.Use 1024x1024 textures.
fy_funtimes has been updated by chizbone and =EZ=, =EZ= made the radar overview.... chizbone seeded tuned and place-painted the nav file we think this is the fun-est fastest map around..... don't forget the buy zone in the ...
The last remains of a terrorist cell have been cornered in an abandoned zone of urban blight, where only anarchy prevails. Terrorist Cell: Wipe out the stabilizing force of the government. Counter-Terrorist force: Clear the ...
fy_strongholds by X-tr3m3r Objectives: Just frag the bad guys. Counter-terrorists: Guess what.. Terrorists: Routine.. HAVE FUN!!!
This is the map 'fy_desert_p1' for Counter-Strike Source.
This is the map 'fy_vacation' for Counter-Strike : Source.
This is the map 'fy_eternity' for Counter-Strike Source.
Terrorists have attacked an experimental industrial complex for yet unknown reasons. Terrorists: Kill the enemy team and secure the complex. Counter-Terrorists: Eliminate the enemies and secure the complex. HAVE FUN!!!
Runde erstellt von DJ Flyer Karte: fy_quadrat-x Bombenplaetze: --- Geiseln: --- Kauf Modus: Ja (ganze Map) max. Spieleranzahl: 40 Eine einfache Fun-Map! Es gibt Waende die Panzerglassfenster oder einen venezianisc...
This is the map 'fy_metalshit' for Counter-Strike : Source.
Small size map There is a treil Gun secret room 64 spawn points for each of the teams . Spawn is not in the same place for everyone in different ways. There is no weapon purchase zone (for servers where weapons are issued at the start)
Map for FullHD monitors.Use 1024x1024 2048x2048 4096x2048 textures.
This is the map 'fy_warehouse_07' for Counter-Strike : Source.
fy_starfire by aciD +=======+=======+ Objective: Each player receives either an AUG, SG552 or Scout rifle and a random non-deagle non-usp pistol.Using the elevators as jump pads and the central satellite as cover, you have to try to...