Compression Expansion
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- Windows
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Description
The bases are at the north and south ends. To the east, there is a
tiberium field and silo for each player, and a cliff overlooking the
center with 2 tiberium spikes and a bunker for players to fight over.
In the center, there is a small, destroyed city with a tiberium field
for each player, a subway hub in the middle, and some destroyed
buildings to hide behind. To the west there is a tiberium spike and
a bunker behind each player's base, and accross a canyon, blue
tiberium, a mutant hovel, and a bunker are availible for each player,
with a defensive turret and EMP control center in the middle. The
canyon can be crossed by a bridge on either player's side, or a by
a land bridge in the center.
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Changelog
This is my first map for C&C3:TW. This is a 1v1 map that takes place in some random yellow zone. The bases are at the north and south ends. To the east, there is a tiberium field and silo for each player, and a cliff overlooking the
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File Details
Compression Expan...
(379.3 KB)
View Changelog
Version 1.0 Final
- Isles of DreadN/A
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully...
- C&C3 : Tiberium Wars bot_01N/A
This is the map 'C&C3 : Tiberium Wars bot_01' for C&C3 : Tiberium Wars.
- Complex IVN/A
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a...
- Mountain PassN/A
Well i had to test out the games ability to handle mountains so i created this as a test map but I had way to much fun creating it and decided to make it one of my signature maps i have to say it came out damn nice. I put alot of tiem i...
- BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
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- Demon RockN/A
A highly detailed map set in a Yellow zone valley with two bases right infront of each other, each base has 4 Tiberium fields and Two entrances, the front entrance leads under a bridge to the enemy base, the back entrance allows access t...
- Mountain PassN/A
Well i had to test out the games ability to handle mountains so i created this as a test map but I had way to much fun creating it and decided to make it one of my signature maps i have to say it came out damn nice. I put alot of tiem i...
- Flow of CorruptionN/A
4 Players teamplay in mind (North vs South). A river divides the map north to south with 3 crossing point at northern middle and southern points. Tiberium fields dot the river banks with a blue expansion field in the "Yellow Zone" secti...
- Isles of DreadN/A
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully...
- CamouflageN/A
Very first map I've ever made for any game, hope you enjoy it. Two oposing MCVs get to the location and head into the woods to make a base. The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium ...
- Dry HeatN/A
4 player yellow zone with a mid day atmosphere. mostly open land with an interesting terrain layout. Many expansion fields along with nutral objectives.
- The Last Ore ChasmN/A
The Last Ore Chasm' is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created was back in the original Red Alert days, so it's been awhile. The theme of the map is inspired by the last mis...
- Red CanyonN/A
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