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Description
A survivor joins a mission to eliminate a high-value target. After completing the objective, the survivor must fight their way through the infected and escape safely.
Oplan Exodus was a very tragic event in the Mamasapano on January 25, 2015.
Pretty bad campaign. First of all - the map design, pretty abysmal. No variation in the terrain, just flat swamps and corn fields. Secondly, due to the abundance of corn fields, it's pretty difficult to find your way, I fully expect other players to get lost in the corn fields like I did. Third, there seems to be a bug on the finale where some of the NPCs are unkillable until a map reset, although I assume this doesn't prevent the finale from being started. Fourth, the radio is pretty easy to miss. I suggest either moving it closer to the supplies or adding a game instructor hint, because it took me forever to find. Fifth, the finale is pretty lame. The infected all come across the bridge in single file, making it pretty trivial.
Although the mapper throws three tanks + horde for the rescue vehicle run, have fun with that.
I would avoid this one, it's pretty rough.
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THE CRASH FIX
I modified one boolean in particle that's originally inside "weapon_fx.pcf".
weapon_fx.pcf
weapon_tracers_incendiary
initializers
Velocity Noise
Apply Velocity in Local Space (0/1) | bool | 1 -> 0
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Review
This review was posted before the latest release.