Unreal Tournament 3
Unreal Tournament 3 is a first-person shooter and online multiplayer video game by Epic Games.
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Liandri Hacker Unreal Tournament 3
The main features of the weapon are:

* Primary fire blade attack - can slice heads off and eviscerate corpses.
* Secondary fire shock blast - very effective for destroying vehicles (and enemies on foot), can propel the player firing it backwards.
* Mutator that replaces the Impact Hammer with this Hacker weapon.
* Configurable secondary fire throwback - see below for more details!

I. With the weapon equipped, type "setthrust -value" into the console (without quotes) and then press return. So, for example:

setthrust -5000

The default value is -1200. Don't forget to put the minus in, otherwise the weapon won't have much of an effect...

To reset the thrust, simply type "resetthrust" into the console and hit return.

---
II. Open up UTHacker.ini in your Config folder (found in My Games/Unreal Tournament 3/UTGame) and look for the heading [Hacker.UTWeap_Hacker]

You will see the following:

[Hacker.UTWeap_Hacker]
BackwardsThrust=-1200.000000

Simply change this value to whatever you want to use, and again, don't forget the minus!

There is a mutator provided called "Hacker - Replace Impact Hammer" that will work just fine, as the Hacker was more or less designed as a replacement for the Hammer.

You can also choose to use Epic's "Weapon Replacement Mutator" to replace any weapon you want with the Hacker, if you have a certain longing for the old Hammer...

Alternatively, you can use the console command "giveweapon" - here's the correct syntax for the weapon:

giveweapon hacker.utweap_hacker - Will give you the Hacker


CONFIGURABLE DAMAGE: Some will undoubtedly feel that the weapon is way too overpowered (even though it's a gas-powered chainsaw..!), so in UTHacker.ini file you will find four entries underneath [Hacker.UTWeap_Hacker]:

PrimaryDamage=15.000000
PrimaryDamageHS=30.000000
SecondaryDamage=55.000000
SecondaryDamageHS=75.000000

The HS denotes headshot damage (when the weapon hits the "head" area of an enemy). Feel free to tweak these values as you see fit!
View Changelog (v2.7 Final)
Updated: 10/09/14   •   Views: 4,832  •  hackerv2.7.zip (844KB)