

L4D1_Black Mesa Medkits
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Description
"A dead end full of bee-shootin' monsters? Oh you're just full of ideas doc". - Black Mesa Security Guard, ~2000
These are not my models / materials / sounds, all credit goes to the developer artists who made these beautiful art assets as well as the developers of the tools used to make this mod.
Black Mesa's electronic first-aid kits replace the medkit on default animations. Had the idea this morning in bed (I think about mods all the time, so much so it prevents me from being a normal person). Replaces both the models and sound.
I wanted to put this on Rymd's reanimation but he never got back to me so i did it on default. The textures are RNG, giving you a choice between the newer "HEV branded" medkit and the "classic" medkit based of its appearance in HL1. A nice little detail is that the newer medkit appears in more modern areas of Black Mesa while the nostalgic ones appear in older areas like Blast Pit.
The sounds are from the Health Charger which supplies some kind of green liquid stimulant I can't find a real-life analogy for. Look at this cool video I found on YouTube for the sounds.
Credts:
Crowbar Collective - original materials, models, and sounds
Valve - animations
Dr. Gordon - being confused while purusing through .qc files (compiling)
Lt. Rocky - advice and stuff
Tagged
Changelog
03/01/25 ======== No change notes have been added by the publisher. 03/01/25
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francisyelimsurycfor
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File Details
L4D1_Black Mesa M...
(6 MB)
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Version 2.0 Complete
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