Reviews for Bloody Sunday
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FreeCell
Posted this review
Pretty Good Winter Theme Campaign
PROS Poster Fantastic, well made winter theme environments Pretty good map design/detail Fantastic and beautiful atmosphere Truck riding event, but see 3rd CONS Very proper influence with places of No Mercy, Death Toll, Dead Air Overall not easy Long length Good ammo/weapon setting Many Witches Pretty good Bot's NAV/AI No bugs CONS No intro A bit lack at start place Bots not get aboard to truck Same type every events Horde events for no reason Hordes get stuck at the gates of every events Bots get glitches at some areas Poor items Very easy finale No ending credit
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AyCorkscrew
Posted this review
Pros:
~~~Overall~~~ -Loved the Truck ride off the cliff. Great idea! -Very creative: Mountains, farm, city, airport, caves, it had everything -The gondola was a good idea as well. -Good amounts of tanks and witches -Unlike other reviewers, I found a decent amount of supplies to get by.
Cons:
~~~Map 1~~~ -AI didn't get on the truck -There were multiple spots where you could see behind and under the map, leaving ugly empty spaces to see. ~~~Map 2~~~ -Again, spots where you could see the edge of the map -AI were so slow -Zombies spawn behind the gate crescendos, making it very easy to kill them and take no damage. ~~~Map 3~~~ -All AI problems. They were glitchy, slow, and they all fell off the gondola to their deaths. -A couple buildings were almost exact replicas to buildings in Valve's campaigns. ~~~Map 4~~~ -Missing crates and tables leaving floating ammo piles. -Same exact crescendos over and over. ~~~Finale~~~ -Somewhat boring and a bit strange -Very easy -AI would not get on the plane, some of them teleported on, then ran off again. -Seemed very rushed, like you wanted to just hurry up and finish the campaign.
Conclusion:
I liked your creativity. You seemed to include a bit of everything; and if you don't mind it being unrealistic (It's a zombie game after all), it was fun. The AI need definite work, the maps need some touch-ups with texture and design, and I think the finale should be done a bit better. I would play again with friends just for the car ride and gondola alone. Good job :)
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marvinerzz
Posted this review
Pros:
great concept, unique ideas really enforces teamwork
Cons:
bots are dumb enough as per valve's standards, but this campaign puts it to the max very few medkits, and very far between. pills come rarely, even when everyone in the team is gonna die. it seems that the director can only control zombie spawns, as the item spawns never change at all
Conclusion:
it was hard to finish even on normall, and I'm an experienced player(not bragging though, just telling the extreme difficulty of the campaign). i'm ok with the textures and layouts and the repetitive crescendos, but the nav needs to be fixed. and u should let mr. director decide item spawns and path selection, coz once someone figures out a good path, it's "easy" to finish(easy, being a relative term). if this was made as a hardcore map for the most hardcore of players, you succeeded.
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cdrew
Posted this review
Pros:
-Fantastic layout -Very fun to explore -Diverse levels with multiple pathways -Unique crescendos (including my personal favorite of all time, the truck ride off of the cliff) -Nothing was right in front of you, you had to explore to find the things you needed
Cons:
-Lack of detail in 1st and 3rd levels (although I will say those levels were very fun) -The finale would not start
Conclusion:
This campaign deserves much more attention than it has. Please disregard the ludicrous claims made in the other reviews because most of them are untrue. There wasn't a lack of supplies at all. I found everything I needed in every level. What makes this campaign so genius is sometimes you have to go out of your way to find the things that you need. It's not just completely linear where every molotov and bottle of pills are right in front of you. These levels have been designed in such a way that you can't rush them, you need to stop and explore. And it is fun to explore because the lay out of these levels is amazing. It doesn't have the extremely polished detail of campaigns like "I hate mountains" or "Suicide Blitz" and whatnot, but it has enough to get by and there are definitely enough supplies if you just look for them. All in all, this is a campaign that I will definitely play time and time again, the only major problem is you cannot finish it due to the radio not working in the finale. However I hope this will be fixed soon. This is a MAJOR improvement from No Fate.
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veil23
Posted this review
Pros:
+Lots of witches +multiple paths +Elevator and truck rides!
Cons:
-No health kits in any saferooms or even the finale -hardly any throwables -t1 weapons in 3rd-5th safehouse -not many t2 weapons -radio in finale doesn't work -when riding the elevator, bots kept falling off the edge -Floating ammo and pills -Same panic events -Most was taken from the original campaigns by Valve
Conclusion:
This was a nice campaign but the cons really outway the pros. I couldn't even finish it cause i click the radio a lot but nothing happens. And there weren't any medkits in any of the saferooms. There was for the 1st chapter but i never saw any again until the end of the 4th chapter and there were only 2. It would have been a problem if played on a higher difficulty. I only found maybe two throwables the whole entire map. Sorry, its a nice campaign but there was too much detail not enough things to use to even survive it. One final thing is the panic events are exactly the same. Its either open a gate or door. There isn't much creativity too them! I'm not trying to sound rude it's just this map would be better if you take this into consideration. The design is really great even though some is from valve) but it isn't any good without the supplies to even make it through the whole thing. Hopefully in the next update these things can be fixed? If not then it won't be any fun to play.
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slappaccino
Posted this review
Pros:
Lots of Hordes and SI's Interesting concept Truck and tram rides were very cool
Cons:
Little to no dialog from bots Textures of buildings need rework especially bricks No health in some safe rooms Found pills and pipe bombs ONCE Little to no tier two weapons Incomplete skyboxes (level 2) Bots frequently wander off, away from the group etc.
Conclusion:
To be honest, I don't have any experience in making maps, so I'm commenting strictly from a gamer's POV. A lot of the campaign gave off the feeling of being rushed or unfinished. Skyboxes filled half of the sky, and then you turn around and there's nothing up there. Supplies and tier two weapons are extremely scarce, to the point where players are competing for the few health packs and pills that are provided. After a while, it became frustrating to play. I hate to leave you a negative review, but I hope I can be helpful in my comments. If you can go back and revisit what you have and build upon it, I think you could have a very good campaign.
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End of results.
Posted this review
Неиграбельное воскресенье
Edited: 2 weeks ago