Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
This is the art gallery map.
Welcome to KF Art Gallery.
You can enjoy paintings and ZEDs.
We do not prohibit firearms, so you can use them everywhere.
Renaissance, Northern Renaissance, Baroque, Rocaille, NeoClassicism
Updated on 22/4/2017, this art gallery has been refurbished.
The design and difficulty of this...
Thank you for downloading KF-CS_Office
I recreated cs_office from counter strike for killing floor. The original levl design is by Alex Manilov. To install simply put the .rom file in your killing floor > maps folder.
Special Thanks to Ferenos, ToNiO, DannymanPC, and everyone at Tango Worldwide That's all I can think to add. I guess look forward to more maps. :)
East London is being overrun by a spread of an infection, which has turned normal human beings into brainless zombies. Shortly after 2 survivors were rescued from the clutches of evil, the army has returned to clear out the once happy, but now corrupted London community.
MADE FOR CHRISTMAS EVENT- It’s been months but you’re still stuck in this hell hole and worst of all is, all the monsters and freaks coming from Santa’s workshop all way to here just for you! So yeah… Good luck with that.
Less than a month ago, the capital was thriving at the height of the tourism season. No longer. A light breeze carries distant screams and the scent of gasoline fires and rotting flesh. You and your squad have been assigned to this particular quadrant in the west end of the city at night, with orders to hold off a large number of Specimens reportedly heading east to a survivor enclave. Failure ...
It's BACK!!! And in vengence. This is a remake of the KF version of this map. Fight your way across the bridge of death as zeds parade towards you destryoing everythgin in their path. Once you make it to the end, there is a boss fight and then victory :)
Estimated Playtime : 25 min
Special Features -
- 1/2 point trader
- Non Stop Zeds
- Increasing Difficulty
- Final Boss FIght
The battle for West London continues under the earth. The horde of mutants come from the sewers, invading a public underground parking. The police forces can’t contain the invasion, and call to the mercenaries to close the problem. Take a ticket?
In a united effort, international companies built this model city of the future. But as with all companies of today, corruption is their invisible crime. After the outbreak, it has become clear the the funds have also been used for something… else. In a matter of days, the city was overrun. Ironically, the Horzine Headquarters is remaining the only save building in the city. Hold it until help ...
The team has broken down in a block of the city where very little seems active. The library was supposed to be a safe house for evacuees, so thinking that there may still be some civilians remaining, you have entered the facility - only to find that it has already been overrun. The only goal here is killing enough of them to make it out alive…
Imagine your neighborhood. Now imagine it with zombies.
This is a map I've been working on as a side project while I finish up Central Mayhem mission beta. It's a survival map with 4 traders, decent size, and really fun. Hope you enjoy.
Something very bad has happened here !!! A very bad virus has struck the city of Maribor . We were sent here to find any survivors in the building ahead of us . Oh i almost forgot it !!! Sentinel told me if we find the key for that locked BIOTICS door we can take the ZED Guns and survive this crap or we will die like a stuck pig !
Sorry for my english. I created this map in two versions (heavy and light). This is the first (heavy). Includes numerous effects (to give more realism) that can suffer in older graphics although in principle it should work without problems. Obviously the map loses its essence in the light version. I have tested and it works perfect.