This skin isn't mine. The original author is 'Li', so all credits go to them. I only ported the skin to L4D1.
Browsing 'Sobreviviente' Mods
- L4D1-Ellis Heaven & Hell replaces Louis
- L4D1-Punk ZoeyN/A
This skin isn't mine. The original author is 'daishi3050 and arby26', so all credits go to them. I only ported the skin to L4D1.
- L4D1-BadassSurvivor Rochelle replaces ZoeyN/A
This skin isn't mine. The original author is 'LuciferFlash', so all credits go to them. I only ported the skin to L4D1.
End of results.
Featured
- The Tsunami City : Dark Tide (L4D1 Port)N/A
海啸暴发后,幸存者们逃到楼顶,在海水和丧尸潮中寻求救援... After the tsunami hit, survivors fled to the roof of the building, seeking rescue in the sea and the tide of zombies... 建图代码 - Map Code ttc_m1_college ttc_m2_roof ttc_m...
- Blightmare (L4D1 Port)N/A
Map Info: Map Console Code: Map1: btm1_apartment Map2: btm2_construction Map3: btm3_hospital Map4: btm4_tomb Link to original: https://www.gamemaps.com/details/26649
- Soviet BillN/A
A character from my Nаzi Squad modification separately. Bill becomes a Vietnam War veteran, but instead he fought on the Soviet side. He wears a “Made in USSR” shirt, a cap with the hammer and sickle, and various Soviet badges, includ...
- Carried Off (L4D1 Port)N/A
The survivors find themselves on a riverbed and follow a road to the town. Then they must fight to the top of the office building where the rescue helicopter awaits. Thanks: • Yanzl - for the original L4D2 campaign. Link to orig...
- Frozen: Chapter 2 (L4D1 Port)N/A
This campaign is after the events of Beginning Hours. 'Winter is here and the survivors were barricaded in a section of the city of Gurnee in Northern IL by the military, the military soon got overrun by zombies. Now out of food and zom...
- Never Ending War: Chapter 3 (L4D1 Port)N/A
Never Ending War was a campaign started in mid March 2012 and has been worked on since, It is a 5 map campaign (Started as 4 but had a lot of time on my hands to fix it) Has voice actors, custom graffiti, custom textures, and a custom ta...
- Outline (L4D1 Port)N/A
No one was expecting the second confrontation map to finally be made out! Still a combination of urban and rural landscape (?) Figure, each section of the distance is still slightly shorter, the scene across the more off-line, but there...
- Yama (L4D1 Port)N/A
This is a port of the "Yama" campaign from L4D2. Port is not an exact copy of the original, various changes have been made to it to work in L4D1. Thanks: • surgeon - for the original L4D2 campaign. • Recycle_Bin - for fixes and imp...
- Fallout Twilight (L4D1 Port)N/A
!!Improving & fixing have been cancelled!! It's been almost four months since I started this project and finally it's ready! tontsakaze proudly presents Fallout Twilight campaign! Survivors make their way to the skyscraper and t...
- Midnight Rail Run (L4D1 Port)N/A
Start in a small dark forest after your helicopter has crashed, fight your way to safety, then locate the school passed the grave yard, through the alleys and reach the Subway where your rescue will come. (eventually) Thanks to [ACC] Meo...
- Blood Tracks (L4D1 Port)N/A
In this campaign, we play as the first four survivors, and it is very similar in spirit to "Blood Harvest" and "Sacrifice," but it remains true to its original style and features a great design. As in the original, we will visit an indus...
- Vanilla+ Weapons and Items PackN/A
Higher quality weapon models, various texture alterations and fixes, blended deploy animations were missing, fixed shell attachments for the viewmodels, higher quality weapon panel icons and missing sounds restored for the medkit, pipebo...
- M1911/CSO2N/A
M1911 from Counter-Strike Online 2, has the flashlight from the standard m1911. Includes a HUD icon. To change the hud icon on the weapon panel you will need to edit the file mod_textures.txt manually found in ..\left 4 dead\left4dead...
- [L4D1] Cinematic Survivor Icons PackN/A
Solo he modificado para que funcione correctamente con los nuevos métodos de instalación de mods <3
- DMRs Quickie (L4D1 Port)N/A
A small three map campaign. Sewer, subway, dock and more through to a rooftop finale. Long finale due to the speed of the escape vehicle arriving makes it a bit harder. The second map generally needs two human players but I have put in a...