The title at least stays true...
The original work's dignity has fallen for sure!
This review was posted before the latest release.
The title at least stays true...
The original work's dignity has fallen for sure!
This review was posted before the latest release.
more like your logic has fallen. I can actually read a change log. the man is learning, watch out!
This comment was posted before the latest release.
Quality over Quantity people
Ever heard of Action 52? This spree of maps reminds me of it.
This review was posted before the latest release.
what's funny is that's your actual thought on the original campaign! all Huck did was try to fix broken models and textures... ha ha.
This comment was posted before the latest release.
Don't bother
I've played the original Dead Run before, got stuck in one of the maps with no way to move forward. That should never happen in a Left 4 Dead campaign. I couldn't imagine how worse it could get, but thanks to this, I can.
This review was posted before the latest release.
What was probably a humble project now ruined
I wonder what the original authors are thinking now that their work has been desecrated...
This review was posted before the latest release.
i mean, i can't say, because i havent played this campaign in about 8.5 years. honestly, though, anything that kept the map updated and playable over the years is welcome. as long is this person didn't change major aspects and fixed some of the SUPER janky stuff(I'm lookin at you, levels 1-2 and the finale) then most of us are fine with it. personally, I'm just happy to see it still exists.
@Trunten I worked on this, and yeah, a few teams(we had one team split into two per level) didn't carry their weight. I regularly moonlighted doing supplemental and critical fixes for other teams' levels. I was Team Lead and Level Designer(builder too) on level 4, and my team only consisted of me, a set decorator, and a scripter. Level 1 had about 10 people and the average team size not including my level was around 7. We only had one semester and I personally put over 550 hours into this not including play testing, so you're only half right. I was pretty disappointed in a few of the levels, and in the overall design of the missile silo(the structure of which made no sense but the professor made it - not even all of it, or any real texturing, just phase 1 geometry) and I had to make due and finish that too. Also, you need to consider this was made not only in one semester, but was only 1/5 of the average course load for those involved in creating it. This was also University of Baltimore's first attempt at something like this, so it was going to be rough. For example, the same course(diff students/semester) ended up making an oblivion DLC that Bethesda blatantly ripped off.
More like blatant theft.
This comment was posted before the latest release.
nice one hater, nice one
This comment was posted before the latest release.
being a college that actually created this for a project... maybe they should've have been a bit mroe careful and spent more time. the little things they overlooked is rather embrassing... like being able to click on a change log to read with your own eyes.
This comment was posted before the latest release.
Abandonware? I don't think so.
Stolen, as usual, and made even more unplayable than ever.
As if Military Industrial Complex wasn't bad enough.
Old Huck really outdid himself this time! Made an already atrocious campaign even worse! Bravo, for sinking lower than the bottom of the internet totem pole!
This review was posted before the latest release.
Pros:
Excellent environment! Dynamic pathways in map 2 make it very playable for a 3-map campaign. Unique gameplay and finale. Fantastic music.
Cons:
Onslaughts are very difficult. Slippery ice makes finale more difficult than it needs to be. Supplies could be more dense. Bot navigation issues when it comes to planks and ladders.
Conclusion:
This is a stimulating campaign that isn't for the faint of heart. Those seeking a challenge may want to consider giving this a try.
I am wondering...With so many negatives listed, how on earth did you score it with a 5/5?
Pros:
Nostalgic. Iris doors are a nice touch and function perfectly. Not completely linear.
Cons:
Hunting Rifle in Map 1 makes the gauntlet event a bit difficult due to bots being idiots. Bots can't touch the ammo pile in Map 3. Safe Rooms always have Tier 1 weapons, as opposed to the later ones having Tier 2 guns.
Conclusion:
Left 4 Goldeneye is a fairly enjoyable campaign. Has numerous flaws, but not enough to ruin the experience.
Pros:
Nice model, but I bet it was simply ripped from an existing game or mod.
Cons:
I can't fathom a fighting game character in Left 4 Dead 2. Overrated.
Conclusion:
Probably only has a high score as a result of fellow hooligans and sockpuppets.
Then 1 star ALL OD SPLINKS' MODS. "God, why me?"
Pros:
Available on L4D1. Great custom music. Not too dense or dry of supplies. Memorable environments.
Cons:
Bots can get stuck on Map 3 (around the optional door). Optional door in Map 3 is somewhat pointless. Difficulty ramps up on Map 4. Tanks can be extremely lethal on Maps 4 and 5.
Conclusion:
An unforgettable campaign, most people would have started off with this masterpiece and others should start with it.
Pros:
Good for training, stress relief, or passing time.
Cons:
Sometimes the bots will try to go to the safe room at the hallway if you get too close to it. Bots can also get stuck on the ladders.
Conclusion:
Sometimes you just need a place to rack up kills with certain weapons. I'm glad I found this.
This review was posted before the latest release.
Pros:
Awesome Finale. Bots work just fine. Lots of Dialog. Huck is dead.
Cons:
Not many Auto Shotguns. A little bit easy. Tanks can get stuck sometimes in the finale.
Conclusion:
I think this is a fun campaign, seeing as how each level has some sort of unique perk to it. There is a high abundance of Assault Rifles compared to other weapons though, which seems a bit biased.
This review was posted before the latest release.
Who else but Huck?
This review was posted before the latest release.
This comment was posted before the latest release.