I've played the original Dead Run before, got stuck in one of the maps with no way to move forward. That should never happen in a Left 4 Dead campaign. I couldn't imagine how worse it could get, but thanks to this, I can.
i mean, i can't say, because i havent played this campaign in about 8.5 years. honestly, though, anything that kept the map updated and playable over the years is welcome. as long is this person didn't change major aspects and fixed some of the SUPER janky stuff(I'm lookin at you, levels 1-2 and the finale) then most of us are fine with it.
personally, I'm just happy to see it still exists.
@Trunten I worked on this, and yeah, a few teams(we had one team split into two per level) didn't carry their weight. I regularly moonlighted doing supplemental and critical fixes for other teams' levels. I was Team Lead and Level Designer(builder too) on level 4, and my team only consisted of me, a set decorator, and a scripter. Level 1 had about 10 people and the average team size not including my level was around 7. We only had one semester and I personally put over 550 hours into this not including play testing, so you're only half right. I was pretty disappointed in a few of the levels, and in the overall design of the missile silo(the structure of which made no sense but the professor made it - not even all of it, or any real texturing, just phase 1 geometry) and I had to make due and finish that too. Also, you need to consider this was made not only in one semester, but was only 1/5 of the average course load for those involved in creating it. This was also University of Baltimore's first attempt at something like this, so it was going to be rough. For example, the same course(diff students/semester) ended up making an oblivion DLC that Bethesda blatantly ripped off.
being a college that actually created this for a project... maybe they should've have been a bit mroe careful and spent more time.
the little things they overlooked is rather embrassing... like being able to click on a change log to read with your own eyes.
This comment was posted before the latest release.
Iris doors are a nice touch and function perfectly.
Not completely linear.
Hunting Rifle in Map 1 makes the gauntlet event a bit difficult due to bots being idiots.
Bots can't touch the ammo pile in Map 3.
Safe Rooms always have Tier 1 weapons, as opposed to the later ones having Tier 2 guns.
Left 4 Goldeneye is a fairly enjoyable campaign. Has numerous flaws, but not enough to ruin the experience.