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Map Overview: I created this map with over 10 years of both level design as well as an extensive competitive counter-strike background and with the knowledge of both aspects created this map! aim_Raven was developed in such a way as the distances and relitive placement of the players 'action' areas are about the same as the ones found in the major maps like dust2 and inferno (In hope's the time spent playing in my map will transfer over into your regular counter-strike experience!) A lot of time was put into placement of cover areas as well as areas the player would engage other players - everything has a place and purpose!
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