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SKY weapon SKIN
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《HOME TOWN》Custom Weapon
Left 4 Dead 2
》》》This version replaces more than half of the weapon models, as well as TANK, WITCH, and modifies the properties of all weapons! 《《《 Hello everyone, I am Huang He. This is my first official map. After three years of development, I am very happy to meet you. Map include Coop and survival MOD. Because of the workload,The current version contains only chapters 1, 2 ,5 and 6. -------------------------------------------------------------------------------------------- Installation instructions: ※Server administrator: I. ontology files to be uploaded 1.Except "sound" folder in "q_hometown1_1. vpk" II.Using or not using custom weapon scripts Use: 1. Continue upload the folder "q_homedown1_custom webon.vpk" (do not open, upload as a whole) No use: 1. Delete the server folder "q_homedown1s_custom webon.vpk" ※Normal player: I. Custom weapons replace most weapons' mods. Please check the conflict and put three . VPK files in the addons folder. II. Local online or server Local online: 1. The host should put the file in step I. Then create ur room Server: (if the server does not use custom weapon scripts) 1. Enter "weapon_reparse_server" in the console of the server; Or Delete "q_hometown1_custom weapon.vpk" III. after pass my campaign 1.The "q_hometown1_custom weapon.vpk. VPK" file will let all maps under the local online use custom weapons and scripts. If you do not want to continue the experience, please delete it. -------------------------------------------------------------------------------------------- 贴吧交流贴: (正确的链接请去掉c o m中间的空格) tieba.baidu.c o m/p/6167895792?pid=126172874165&red_tag=2800543659#126172874165 ******************************************************************************************** ******************************************************************************************** 《HOME TOWN》v1.62Custom weapon (正确的链接请去掉c o m中间的空格;Correct links please remove the space in the middle of the c o m) 创意工坊: STEAM Download link: steamcommunity.c o m/sharedfiles/filedetails/?id=1783166057 国区下载: Chinese area download link: 微云链接:share.weiyun.c o m/5Z9IefD 度盘链接:pan.baidu.c o m/s/1fzFStzKfAJ5B1cZ2oUfAUA 建图代码: 第一关:map q_ancienttown 第二关:map q_ancienttown2 第五关:map q_fleshbridge1 第六关:map q_fleshbridge2 生还者模式:map q_fleshbridgesurvive survival
View Changelog (v1.62 Complete)
Tagged
7/5 Maps
L4D2 Survivors
Seasonal
Time of day
Dusk / Dawn
Day
Night
Difficulty
3) Hard
Weather
Rainy
Windy
Foggy
Other
Player Mode
Sunny
Region
Asia
chinese
flesh bridge
故乡
血肉之桥
王八蛋老板黄鹤
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Review
By ErrorUnknownGT
August 2020
Really enjoyable experience! A few problems though I think. Tank on chapter 1: seems to have been boosted to 15k health, combined with the fact that on expert, this'll be very tedious, and the fact that the director can spawn a second tank at this point is a bit unfair, especially since you have crap weapons at this point and maybe one or two guys with only pistols. I think that the tank shouldn't have increased health in my opinion. Chapter 2 was great, cool level design and custom sequences. Chapter 3 was fine as well, although if you run ahead of the bots they might get left behind and refuse to move until you run back to them. The finale is epic, a custom holdout scenario with some cool ideas, definitely worth a play and looking forward to the finished version!
kurochama
December 2019
Before playing, I checked the vpk files to see the map 3 & map 4 if maybe they're just disabled for awhile & could be enabled manually, but unfortunately there were no map 3 & 4 yet. So I just started. Due to some comments about thrilling things waiting ahead, I got overly cautious & equipped my "special killer" ammo to counter the 1st tank on map 1. The 1st tank was really tough. It had health more than 10000 but less than 20000, maybe around 16000 or 18000. Thanks to my "special killer" ammo, each time the "special killer" bullet was shot at random chance, it reduced 10% of the total hp of any special infected including tank & witch & the tank got killed after shooting while running for awhile. Normally I think it's better to just run, because a tank with such huge health is almost impossible to kill without a molotov, & I didn't find one (maybe I missed some spots).
.
The challenges on map 2 happen when survivors need to collect 5 gascans. During this moment, it's a "special infected challenge", in which you will feel like playing "Hard Eight" mutation. Special infected will keep coming in pairs or more, or even 4 of them will come one by one in fast spawn intervals. Bots somehow had navigation error in my case, after the floor of a building broke, so they couldn't follow me & left me alone until they're teleported automatically. Fortunately I had a modified custom weapon "handmade sentry turret" that helped me defend as 4th bot when 3 of the bots got stuck for awhile. Then, the real challenge happens when survivors find 4th & 5th gascans. Several hunters suddenly surround a survivor who has finished picking the 4th gascan from few meters away (approximately with only one or two leaps any hunters can jump on the survivor).
.
On map 5, there are severals traps. Some are probably dangerous & can incapacitate one or even all survivors at once, but they're avoidable. Even an alarm car trap can be avoided, with a glitch. Somehow bots didn't trigger the alarm trap when I did a glitch.
.
The finale is rather confusing for awhile, especially the beginning. I got no idea of where to go, until I took speculation my jumping over a truck to the broken street ahead. & the bots just made my jump a joke by going to another safe route lol :o :D . The defense situation on the final takes longer than usual because there are some objectives to accomplish during defense. There are some strategic spots to defend, & if survivors know where the zombies will spawn, the spots become nice spots to camp at least until the tank wave come. Unfortunately, due to some long previews about how the maps were made & who contributed in making the campaign, I didn't check the credits & just typed "disconnect" because it seemed like the zombies & tank were still active during the preview screen.
.
Actually, I would like to make this as the review, but because map 3 & 4 are still missing, I think I'll wait until those two maps are added & then make a review. It's sure a thrilling but fun campaign. It has potentials to be tweaked as longer maps. I feel that all those current 4 maps are still too short to enjoy some adventures. Anyway, I'm looking forward to the future updates, especially when map 3 & 4 are added. Keep the good work :) .
o0DarkQ0o
December 2019
1. The first level of the witch's room has a chance to produce a combustion bottle
2. Because the terrain of the collapsed house in the second level is too complicated for the computer to pass, the player needs to pick the wooden board at the other end and lower the wooden board.
Thank you for your detailed and serious reply!
If there is a chance, I will play into my map, thank you for your support ~
My Rating:
Review
By ErrorUnknownGT
August 2020
Really enjoyable experience! A few problems though I think. Tank on chapter 1: seems to have been boosted to 15k health, combined with the fact that on expert, this'll be very tedious, and the fact that the director can spawn a second tank at this point is a bit unfair, especially since you have crap weapons at this point and maybe one or two guys with only pistols. I think that the tank shouldn't have increased health in my opinion. Chapter 2 was great, cool level design and custom sequences. Chapter 3 was fine as well, although if you run ahead of the bots they might get left behind and refuse to move until you run back to them. The finale is epic, a custom holdout scenario with some cool ideas, definitely worth a play and looking forward to the finished version!
Still in Alpha stages
By postaakos
July 2019
This campaign has a lot of potential, but it's really far from done. Played with a friend and two bots on realism advanced. (v1.45) with barely any mods. It was crashing after a certain cutscene on the first chapter. Must be tied to texture overhaul or graphic mods.
First of all, the map design is really good, I rarely ever saw any texture or asset used from the original game. Liked the custom ambient soundtracks, custom voices, custom texts, custom credits, cutscenes, the dark weather style, hidden enemies, hidden items, traps were also appreciated. Item placements and events are good, the hordes feel balanced. Even on a certain part zombies keep disappearing and the horde is stopped so the team won't get sandwiched in with them with 2 tanks, clever. But from here, things are changing:
The invisible walls and a "bit difficult": I understand that unfinished parts need to be blocked away from the players, but some are Not. I died more times instantly from entering places where i shouldn't be than from the campaigns "difficulty". Found a crack between walls? Don't enter it, you most likely gonna die. On the 5.th map, leaving the saferoom you can go outside on the left (which is not show on the video) or go straight from the highway (which is also not shown on the video). Both are basicly places of instant fatality.
Some changes I hope for:
The whole thing is very linear, not what i expected. Not many places to explore, it's mostly about going a little...event, taking more steps...event, and then you reached the saferoom.
Details: currently some props have no collision and/or they are transparent. For example, the finale event, almost fell to my death while going through a fence and a pile of bags. Also a lot of places still need filling up with props, cause currently it feels too empty.
The tanks health feel modified, they have a lot more than they should, plus the chapter with mudman only is a bit too much.
All in all I still recommend everyone to try it, this campaign has a bright future behind it.
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