CS:GO is the fourth iteration of Valve's team-based modern-military first-person shooter that features new and updated versions of the classic CS content. While expanding the franchise, the game also introduces new gameplay modes, matchmaking and leader boards.
This is my first CS:GO map, it is heavily inspired by de_Dust2.
I've made this map awhile ago, it was a private map I made, only to play with my friends. As of today, I decided to publish it and share it with everyone!
This map will no longer be updated, as I lost interest on it. So, if anyone want to remake it, go ahead.
Any feedback will be greatly appreciated!
Also, have a great h...
My first CSGO map :D ... I have remade one of my maps from L4D2 to adapt it to CS, the mansion of the Raccoon forest (Resident Evil 1). The map support hostages rescue and deathmatch.
As my first CS map I'm still new for this so I will apreciate if you find and show me bugs/errors so I can fix the map. By the way, its working very well. I added the navigation meshes for bots too.
Night aim map for CS:GO.
6.05.2015 - v. 1.0 (stable, used Phong shading with "LightmappedGeneric" shader from CS:GO update, recompiled models from Valve to change materials for more beauty)
31.05.2015 - v. 2.0 (new barrels, more details, fix)
The terrorists went into a modern company at midnight and took some hostages. The CT's spawning in front of the building.
T's and CT's encounter each other fast. This map needs fast decisions and teamplay.
Game Types: Classic, Deathmatch
Time invested to create the map (165 hours) and work on updates (93 hours): 258 hours
This map is also available at steam workshop.
Welcome to the world of Machu Picchu. Terrorist are up to no good and trying to disrupt and destroy these historic ruins. Naturally, the counter terrorist drop in from the copter in a good ole fashioned firefight.
I created this map with over 10 years of both level design as well as an extensive competitive counter-strike background and with the knowledge of both aspects created this map!
aim_Raven was developed in such a way as the distances and relitive placement of the players 'action' areas are about the same as the ones found in the major maps like dust2 and inferno (In hope's the ti...
A space themed gungame map with moving visual elements and scripting.
Enjoy! This should make for a balanced, visually interesting gungame (arms race) map that caters to a variety of playstyles, and introduces just a little bit of controlled chaos into the mix.
Please feel free to modify and alter the map. If you do so, credit 'chubbs' either within the map or in the file description. FYI,...
This Jailbreak map is very balanced and I have been told this is one the best jailbreak maps that is balanced and fun to play!
This map is also the first true CSGO Jailbreak map for CSGO.
The Map can support Large servers ( 50 T Spawns , 25 CT Spawns)
- Red Light Green Light
- Jump Rope
- Shot ...
This is my first map release for a source game! The idea for this came from another mapping project of mine that was never finished.
There is no mini-map yet due to some problems, but I will try to get it in a later version. Expect a few minor issues and a couple small lighting problems.
AWP 2fort Kraytoast
Map By Fi3nD
Along long time ago, far off on the planet Kraytoast. A band of space pirates an valiant space men battled out over whom was in controle of the fameous space fortress Charlie. It would either end in a big bang, or genocide! Whom will be the victor?
Weapons: AWP - Deagle - Knife
Komaokc an Pacifist (lava textures)
Karatekäfer (Skybox Texture)
I Realized that there isn't really any maps for Arms Race so i decided to give hammer a go, for my second map i feel it went well.
It is a small to medium map with multiple floors that can be accessed by bots, plenty of ways to access the balconies via blocks and ramps.
Screenshots will say the rest.
If you decided to download this map, please leave some comments on what you think so i can ...
Stonewall is a hostage rescue map set inside an upscale manor. Counter-Terrorists have a variety of routes to assault to hostage locations and Terrorists can likewise find routes to slip past and flank CTs.
A large main hallway with two levels must be controlled by either team to assure victory. Close Quarters fights and map control will be key.
Another key feature of this map are its use of ...