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dm_minecraft_skyloft_v2
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Uploader:
tonycossio
Author:
umkemesik
This is a map called "Skyloft Minecraft", for TF2.
View Changelog (v2.0 Complete)
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tonycossio
November 2012
The file contains the VMF and relevant materials. It also has the .nav and PACKED .bsp (no need to add anything else)
tonycossio
November 2012
CREDIT AND PERMISSIONS:
Prior permission for map port was granted by Srb2Espyo. I have gotten temporary permission from Archanor about using his blimp concept and Mario game (version 2 will hopefully have Zelda minigame instead).
Loot Island:
Originally I had LonLon ranch from an old G-Mod ported over, but decided to put loot island. I wanted to create my own, but due to Source SDK being broke, and the need to have this map ASAP, I took it off an old template I had. Not sure if it came from eyeduct or another map, so don’t hate.
Map runs great, but I’m sure optimization could be better. Lighting is OK. I think the Sun could be higher, there are some large shadows but it’s good for hiding. Currently the angle is 110 and the pitch -30.
Originally I had Spawn rooms, but there was a lot of camping, even with block bullets and no-entry. So I made random spawn points. Seems legit.
UPDATES AND RULES:
If you need the original files, message me. I tried decompiling and recompiling my map, but it has a lot of errors so I think you will need the original .vmf. UPDATE: I ACCIDENTLY DELETED THE UPDATED VMF! What a goof, it’s okay, I have an older copy.
I had to compile without T-Junc fix so I would appreciate any help fixing the issue. I tried for hours to get it working, including making / removing items that were func_detail. It works and looks good so I won’t worry about it.
If you are going to release YOUR OWN version please leave the tags on there. If you want to edit the tags you may remove my Server Name and add yours, but keep mine and Srb2Espyo’s name on it.
Non-Official releases look like this:
_minecraft_skyloft_
Do not use “V†or “Bâ€. That is reserved for official and Beta releases. Instead use your initials:
Ex:
ctf_minecraft_skyloft_nw1
Please courtesy copy any changes you make, we may use it as an official release.
Comment on any changes you think should be included in release v2.
[Reserved]
Prior permission for map port was granted by Srb2Espyo. I have gotten temporary permission from Archanor about using his blimp concept and Mario game (version 2 will hopefully have Zelda minigame instead).
Loot Island:
Originally I had LonLon ranch from an old G-Mod ported over, but decided to put loot island. I wanted to create my own, but due to Source SDK being broke, and the need to have this map ASAP, I took it off an old template I had. Not sure if it came from eyeduct or another map, so don’t hate.
Map runs great, but I’m sure optimization could be better. Lighting is OK. I think the Sun could be higher, there are some large shadows but it’s good for hiding. Currently the angle is 110 and the pitch -30.
Originally I had Spawn rooms, but there was a lot of camping, even with block bullets and no-entry. So I made random spawn points. Seems legit.
UPDATES AND RULES:
If you need the original files, message me. I tried decompiling and recompiling my map, but it has a lot of errors so I think you will need the original .vmf. UPDATE: I ACCIDENTLY DELETED THE UPDATED VMF! What a goof, it’s okay, I have an older copy.
I had to compile without T-Junc fix so I would appreciate any help fixing the issue. I tried for hours to get it working, including making / removing items that were func_detail. It works and looks good so I won’t worry about it.
If you are going to release YOUR OWN version please leave the tags on there. If you want to edit the tags you may remove my Server Name and add yours, but keep mine and Srb2Espyo’s name on it.
Non-Official releases look like this:
_minecraft_skyloft_
Do not use “V†or “Bâ€. That is reserved for official and Beta releases. Instead use your initials:
Ex:
ctf_minecraft_skyloft_nw1
Please courtesy copy any changes you make, we may use it as an official release.
Comment on any changes you think should be included in release v2.
[Reserved]
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