Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience.
cp_priderock - symmetrical 5CP map with jump pads (a bit of Quake-style gameplay).
The middle point was based on The Lion King's pride rock.
Special thanks to:
Heyo - Borneo assets.
Dr. Spud - Ivy models.
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
Changelog:
- Added health and ammopacks around the map
- Added spawn triggers to the spawnroom
- Added spawnprote...
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
Changelog:
- Added health and ammopacks around the map
- Added spawn triggers to the spawnroom
- Added spawnprote...
This map is a customized version of the map cp_orange_x3 made specifically for the HAMPUS community. The main difference between the classic cp_orange_x3 and this one is the inclusion of health and ammo packs to help nerf the pyro class (the afterburn would almost always kill you).
Scoring:
- once the Warehouse and Labs are captured,
the final point (inside the base) unlocks.
- enemy teams re-spawn 5 seconds faster
once their Lab has been captured.
Features:
- flying UFOs to shoot from
- bases are two story hallow skulls
- sniper towers with elevators
- working security cameras
- players can hide in trees
- build areas in spawns
Notes:
- UFO availability indicated by li...
Lots of open space, Interesting buildings, Tunnels. 4 cap point map. Capture all points to win.. Have fun.. :-{=
Contact me for link to download to get zip file with additional sounds.....
A very intricate 5-point Control Point map set high up in the trees. Keep heading between lower and higher ground to complete your objective, and whatever you do, don't fall down!
v1.0 - Current map issues: irregular lighting (surfaces turn black when looking around), additional instance of map environment in the 3D skybox, possible addition of more signs to lead the way to control points. Als...
This map is part of a school project and i now need beta testers and feedback.
Currently the only game mode is Control points but i have plans to add more games and expand the map. Planed modes are MvM, Territory control, Attack & Defend, Capture the flag, maybe arena and king of the hill.
Warpath is a 5 capture point map that could be one of the most balanced maps of all time. Valve really made a gem for TFC when it comes to this map. This map represents just that, a classic.
Description: Control Point (CP's) map with 5 CP's where you play as a miniature soldier on a battlefiled that is based on a bedroom and hallway. Fixed.
A 5-point capture point map set in an abandoned mine. Crystals have grown over the control points; whichever team claims a point will see the crystals match their team color!
This map started to be since Team Fortress 2 came out. This was my righteous anger to original cp_gravelpit map, where is really difficult defend control points as engineer without good team (and not to mention that good team at public server as rare as Christophany). So I started to make my own cp version capture/hold style. Map is also my first Team Fortress 2, as a mapping, experience. After...
CP_Ferrum is a single-stage attack/defend map with three control points. Blu has to attack a Red facility, culminating in a fight over a radio tower. Plays well with low or high playercounts. All assets are packed.
Have fun!
Snow themed, two point, attack/defend map (like cp_gorge) - with a hint of the construction pack.
This is a penny arcade community map over 2 years in the making that was started around the same time as the artpass project competition.
We hope you enjoy it as much as we enjoyed making it. Be sure to look check out everyone
this is version 1.2 of my TF2 map that i was working on for 1 month now, the reason its 1.2 is because when i uploaded this file, i uploaded the wrong file, cause the original file didnt include the custom textures, but that has been fixed in this verson. please tell me what you think and tell me the problems the map has after playing, thanks, and have fun! :D
You will only receive a team point for capping both dark and light world villages. Beetle is working on fixing that so you get a team point every time you win a round whether it be light or dark. And yet again, give AgeNt_ a round of applause for contributing his plant and tree models within the map
This map is a fast-action cp map. Made for low-ish gravity servers (200-400). This map throws the players straight into the action, making the rounds short to medium range and never boring.
The map started out as an orange map, but was turned white because I thought it was a more pleasant color.
This map is in the first beta. It was tested on TBR Server 3, which features low gravity orange ma...
The premise is based on the fact that quite a few people have mentioned they like riding on the train on roundhouse (which was a very short distance for riding), so i came up with a map that can take better advantage of train riding.
This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2.
After my 12 beta versions and huge help of players TF2 (also special thank to OneDal),
map found a new life. Now map is less similar to style rats, and became better in playing teams tf2.