A fast-paced, small, offense-oriented CTF map that is easy to attack and difficult to defend, allowing for faster rounds with less stalemates. It is nowhere near completion, but the basic layout is all there, so it's ready to be playtested. I encourage you to send feedback, as I want to make this map as fair and fun as possible.
Relieve the old gaming days of TFC Badlands with this convertion of TF2 Badlands to a CTF!
- 5 CP are removed
UPDATE! v1.1
-Removal of spawn points from the spawns when you had the middle and 2nd-to-last cap points.
-Middle-of-map (train area) spawn rooms are now enterable and contain a resupply locker.
-Cap point platforms removed.
Thanks to DanielAwesomo for the awesome scattergun skin! The ...
A neutral-flag CTF map based inside of a mall. The student that made this had a lot of fun placing objects to portray the scenes in this map! Which scene will be your favorite?
ctf_Pineapple is a medium sized CTF map that takes heavy inspiration from 2fort and turbine. It takes place in an Underground building and a cave, and has multiple routes to the flag. Has options for every class too, like multiple sniping spots, good sentry placements and a few spy hiding places.
This map is still in heavy development, if you play it please give me some feedback to improve the...
Before you bring out the pitchforks and tell me how you hate this map/how bad this map is, may I say this is my first map from about 2 years ago, and I only recently found it again and started to de-bug it. The map is based inside one giant house in Halloween (which was the original theme), designing was done by me and lighting and specialist pieces were done by my friend - DarkDestinySoul. Thi...
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From the Creator of Minecraft Skyloft comes Doomship.
CTF Duel on two ships, Red and Blue. Think this is gonna be easy? Thank again. Each ship has their own Sentry located in the Hull guarding their intel which is surrounded with Breakable Glass. Why not bullet proof glass you say? Look dude, are you paying the bills here or what? So we went a little...
So what we have here is a bridge (not unlike the one on highway 17 actually) a train bridge, with a train going over it infrequently. red starts on the 'land' side of the bridge, and blu is set up in the 1st support strut. gameplaywise though, it's a symmetrical 3 tiered straight CTF.
set in early morning, there's mist from the water, and a nice sunrise. So got on out there, cos it's the early...
A new locale has emerged in the constant search for those fabled pits of gravel.
In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below the surface of the earth itself.
In preparation for the ensuing subterrainean conflict, both sides have contracted out for underground bases from the famous fortress builders of TF2M.
Unfortunately, ...
Created by: Josh 'Hunter-Killer' Mercier. The Capture the Flag version of Tunnel. Both teams must battle across the level to obtain and capture the other team's intelligence.
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.
The map features a skating rink that forces you to move around the rink at a fast pace. Each side has their own small base to house their intel and their spawn.
Scoring
-The first team to do 25 laps with the opposing team's intel wins.
Extras
Every 5 laps, the team gets a 'bonus' that will help them win all the faster.
Specifics
- 6 seconds after a dropped intel before it returns
Notes:
Th...
This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next enemy intel spawns in a deeper part of the enemy base that becomes available because of moving doors that only open once the intels are captured.....
This map is using a modded game mode.
The Objective
The maps game mode is a simple combination of Capture the Flag and Push Capture Point. The goal is to bring the neutral Intelligence to both of the enemies Control Points and stopping the enemy from capturing your own.
Some Important Features
The Control Point can not be captured while a team member is nearby. When a point is captured the I...
Same Turbine map but with a CP twist. Ive added 3 CP points 1 in both intel rooms and 1 in the middle. Players must capture all the cap to unlock the location where the intel is located. Enemy Player must recap their intel room to seal the intel location.
Credit to Flobster Original Map Creator
CTF map with some invincible sentries
This is one of my bad maps. This is a CTF map, that has some pre-placed invulnerable sentries. The sentries can still be sapped and the sappers removed, also a neat trick you can do is get the intel and rocketjump to get knocked by the sentries to your side of the map.
Two opposing fortresses constructed after the layout of Helm's Deep: The mountain stronghold of Rohan from Lord of the Rings.
Two opposing and identical fortresses. Each has a main keep, deepening wall, underground intelligence room, and alternate spawn exits. Both intelligence rooms are connected via an underground sewer area. Great map for all classes.
A challenging capture the intel map as once the intel is dropped it returns to the base in 2 seconds making this map a challenging ctf map, THIS MAP IS A PROTOTYPE.
If the map gained popularity the author would continue to update fix and add to the map.
Ported from the monolith game BLOOD, this was probably one of the first ever 2fort style map long before team fortress..
Credits go to monolith and shade for making an Awesome game with Awesome maps, Special thanks to (uk-tf Madmax) for adding the mines in the minefield