I'm just glad I could help, as I've said, I know it's hard getting no feedback and help ;)
When coming from the Blu side you enter the main room from one door, but from the red side it splits into 2 doors before entering. There is also a ledge on the red side fork with more health kits. Also in the main room is more ledges that aren't mirrored. Also another thing to think about, The mobile barrels might be a good idea, but they would mainly provide a slightly random annoyance. They can't provide real cover as they're just destroyed easily.
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Before you bring out the pitchforks and tell me how you hate this map/how bad this map is, may I say this is my first map from about 2 years ago, and I only recently found it again and started to de-bug it. The map is based inside one giant house in Halloween (which was the original theme), designing was done by me and lighting and specialist pieces were done by my friend - DarkDestinySoul. This is a CTF map so you do have to go for the intelligence, and, we devised 3 ways to get it, via the Garden, via the Attic or via the main part of the house. If you do download the map, please credit me and my friend, but also have fun! Any criticisms, please leave below.
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MitchellFarted
November 2012
I know how it feel to have a new map posted on TFmaps (Mine is ctf_pineapple, under yours) so I decided to download it and give some feedback.
The first thing I noticed was the lack of spectator cams, so it could do with a few of those. Upon running around I found tons of health kits and Ammo packs, far too many to make for proper game play, I think you should cut out some of them so running back for one isn't too easy. The map isn't too straightforward either, paths into the attic and garden were a bit hard to find. The map also isn't symmetrical, so one team may get an unintended advantage. Overall, the whole map feels quite long and empty, yet still small and cramped which makes it somewhat hard to navigate and may hurt certain play styles.
On the bright side however, there is a lot of detail to be found in the map, making it feel very nice. For your first map, this is definitely pretty good, but not good enough for proper play I think.
With some more time and practice however, I can imagine you'd be making some excellent map!
The first thing I noticed was the lack of spectator cams, so it could do with a few of those. Upon running around I found tons of health kits and Ammo packs, far too many to make for proper game play, I think you should cut out some of them so running back for one isn't too easy. The map isn't too straightforward either, paths into the attic and garden were a bit hard to find. The map also isn't symmetrical, so one team may get an unintended advantage. Overall, the whole map feels quite long and empty, yet still small and cramped which makes it somewhat hard to navigate and may hurt certain play styles.
On the bright side however, there is a lot of detail to be found in the map, making it feel very nice. For your first map, this is definitely pretty good, but not good enough for proper play I think.
With some more time and practice however, I can imagine you'd be making some excellent map!
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