lately several people have been using my maps, but some of them say that maps like river are too big. so because of the size of river many people get low frames on the map. after some thinking i have chosen to create my version of the popular map trade plaza. i started at 8pm and finished the map at 5am. later i added some patches to fix some exploits and bugs.
-size reduced by 30 mb
-14 songs now
-ghost train added
-unlit textures fixed
-reduced fog to improve fps
-stability increased
-easter eggs
-stairs and ladders are actually easy now!
-convenient arrows added
-room signs to make navigation easier
IMPORTANT FOR MAP USAGE
bind x '+use' (dj room uses use!)
tfallowplayer_use 1
Lots of open space, Interesting buildings, Tunnels. 4 cap point map. Capture all points to win.. Have fun.. :-{=
Contact me for link to download to get zip file with additional sounds.....
This Map was the 2nd Minecraft map i started over a year ago. since river was created for a smaller server, town was crated a lot bigger to fit for many more people. however since we hardly have that many people on our testing server very often, demand for the map was very small so the project got put on pause. After about half a year i went back to town and fixed everything up. I added better ...
Returning to my first map i have been meaning to remake for a few years now, this version of Scream TV has been rebuilt from the ground up to support the Mann Vs Machine game mode!
Map Features 3 upgrade stations, A Tv as a bomb zone, Gex Quotes, Rez Quotes, Gex Sound effects, Gex 2 & 3 music tracks!
Map Currently being tested internally for major bugs and issues.
Map will be released as V...
A very intricate 5-point Control Point map set high up in the trees. Keep heading between lower and higher ground to complete your objective, and whatever you do, don't fall down!
v1.0 - Current map issues: irregular lighting (surfaces turn black when looking around), additional instance of map environment in the 3D skybox, possible addition of more signs to lead the way to control points. Als...
Pl_borneo is set in secret facilites in the jungles of Borneo. The map is a single stage payload map with 4 areas of battle.
The whole map took 9 months to develop, 1 for planning, 3 for playtesting an undetailed version, and the rest for detailing. Many custom textures and models had to be created for the jungle theme. It was really tedious work making all the foliage but I hope it was worth...
Relieve the old gaming days of TFC Badlands with this convertion of TF2 Badlands to a CTF!
- 5 CP are removed
UPDATE! v1.1
-Removal of spawn points from the spawns when you had the middle and 2nd-to-last cap points.
-Middle-of-map (train area) spawn rooms are now enterable and contain a resupply locker.
-Cap point platforms removed.
Thanks to DanielAwesomo for the awesome scattergun skin! The ...
Description: Control Point (CP's) map with 5 CP's where you play as a miniature soldier on a battlefiled that is based on a bedroom and hallway. Fixed.
Hey, thanks for taking a look at this.
I wanted to try some new stuff when it comes to gameplay. I feel that this map accomplishes what I set out to do. It's somewhat small, but that increases how fast-paced it is. There are also many different pathways to take; lots of things to hide behind. Because of this, it keeps you on your feet. Everyone can come from everywhere.
I do not plan on texturi...
A neutral-flag CTF map based inside of a mall. The student that made this had a lot of fun placing objects to portray the scenes in this map! Which scene will be your favorite?
I return to Mad Monster with new assets and tricks!
Map Features:
A Remixed Mad Monster Mansion Theme
Custom Health and Ammo pickups
Costom Sounds for Health and Ammo
Jiggy Power ups
Jump Pads
Minigames
Textures from Banjo Kazooie
Gamemodes
Territory Control
King of the Hill
Curve is a payload map with a slight twist. It has one extra control point compared to basic Valve maps which makes it have longer track. There are also couple of obstacles on the track that are moving away once the cart is pushed near them. Plays just like normal payload map!
I did this map in 4 months and spent next 6-7 months tuning it up untill this day, 12th of January 2013 came and the f...
Frostwind is my second map, taking place both inside and outside in the snowy north. Created from scratch within 30-ish days, We encountered numerous troubles, but were able to still come out with a mostly good map. Even after the contest I plan to continue work on this to make it as polished as I was first hoping for!
Key Features
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- Winter look and feel
- 3D Skybox
- Great Attention to deta...
ctf_Pineapple is a medium sized CTF map that takes heavy inspiration from 2fort and turbine. It takes place in an Underground building and a cave, and has multiple routes to the flag. Has options for every class too, like multiple sniping spots, good sentry placements and a few spy hiding places.
This map is still in heavy development, if you play it please give me some feedback to improve the...
Before you bring out the pitchforks and tell me how you hate this map/how bad this map is, may I say this is my first map from about 2 years ago, and I only recently found it again and started to de-bug it. The map is based inside one giant house in Halloween (which was the original theme), designing was done by me and lighting and specialist pieces were done by my friend - DarkDestinySoul. Thi...
A somewhat small yet open, alpine-themed koth map where the control point resides in a building (the map's namesake) that sits in the middle of a river. Attack the control point from unexpected directions, build a forward base to support your team's push, control of the roof is key but anyone can get there.
An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both the bases where the player could mortally be wounded. This map to be used in competitions and also in public servers.
Truefort is a map that pits two identical castles against each other in the middle of the desert. The objective is to capture the Intelligence briefcase that lies on a rock between the two castles, and take it to your teams throne room.