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Author:
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The campaign starts in an abandoned bed and breakfast and leads the survivors down into an old abandoned coal mine. The survivors eventually find their way out the other side of the cave to be rescued by a passing news chopper.
View Changelog (v7.0 Complete)
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So much potential, could be a lot better.
By SauROnmiKE
January 2018
**Played on Advanced & Expert**
---PROS---
1) Excellent map design.
2) Exploration is something worth doing.
3) Nice terrain, no flat areas.
4) Nice rescue building.
5) No glitching/bugs.
---CONS---
1) Terrible bots. They're probably the worst bots I've ever played with and that takes A LOT out of a map. If you're playing this on multiplayer, then you're alright, but don't expect a fun solo gameplay with bots in this campaign. Absolutely terrible. Bad movements, when I get attacked by a special they just stand next to me and do nothing. I've seen this problem as a part of other reviews as well, so I guess it's not just me.
2) The lack of supplies in the safe rooms can add to the challenge but again, not when you're playing alone, bad move.
3) And after all the bot frustration, the helicopter comes and you have a tank coming in front of it, blocking your road to freedom. I know that could be random, but that's bad design right there.
4) No radio sounds.
Final Grade: C+. This has so much potential, but the execution is mediocre. The bot part is what hurts this map a lot, but you also can't ignore the lack of supplies in the first 2 maps. The design and overall aesthetic is incredible, but that's pretty much it. The rescue map is the easiest of all 4, but you need a bit of luck when the rescue helicopter arrives, ESPECIALLY on harder difficulties.
horde5150
March 2017
I love the map. I'm playing Hard Eight with it. But this map also has possibly the most idiotic bots I have ever had the displeasure of playing with. There are times, all of them will stand in front of a charger, watching me becoming part of the ground. I don't think they can "see" where you are most of the time.
Examples: In the first map, to the left of the first Gas Cans Event. If you are charged there, or down, they ignore you. Second (so far): At the end/corner of the Train Yard where the train eventually stops. Same situation.
If you don't have anyone to play with, it's going to be painful. Get 3 other friends in there.
The map is very nice. Multiple paths, very anti-'flat' terrain and pathways. Very explore-worthy.
My Rating:
So much potential, could be a lot better.
By SauROnmiKE
January 2018
**Played on Advanced & Expert**
---PROS---
1) Excellent map design.
2) Exploration is something worth doing.
3) Nice terrain, no flat areas.
4) Nice rescue building.
5) No glitching/bugs.
---CONS---
1) Terrible bots. They're probably the worst bots I've ever played with and that takes A LOT out of a map. If you're playing this on multiplayer, then you're alright, but don't expect a fun solo gameplay with bots in this campaign. Absolutely terrible. Bad movements, when I get attacked by a special they just stand next to me and do nothing. I've seen this problem as a part of other reviews as well, so I guess it's not just me.
2) The lack of supplies in the safe rooms can add to the challenge but again, not when you're playing alone, bad move.
3) And after all the bot frustration, the helicopter comes and you have a tank coming in front of it, blocking your road to freedom. I know that could be random, but that's bad design right there.
4) No radio sounds.
Final Grade: C+. This has so much potential, but the execution is mediocre. The bot part is what hurts this map a lot, but you also can't ignore the lack of supplies in the first 2 maps. The design and overall aesthetic is incredible, but that's pretty much it. The rescue map is the easiest of all 4, but you need a bit of luck when the rescue helicopter arrives, ESPECIALLY on harder difficulties.
By SomeKindOfUserName
April 2014
Pros
-- Starting area is right about charming . . . that doesn't mean too much on its own, but it's a good preview of coming attractions.
-- Tons of alternate pathing on a lot of maps. I accidentally went the right way a number of times, which is not an insult as far as I'm concerned.
-- Excellent survival finale.
-- Bot nav is high dependable.
-- Some very well-designed areas and creative events.
-- Survivors actually talk!
Cons
-- FPS drops pretty hard in some areas.
-- A lot of the custom events don't have game instructor hints.
Really good campaign, with some creative stuff going on. IMO it lacks the "wow" factor and detail of the very best campaigns, but it's quite solid.
By mikeloeven
February 2014
Pros
one of my favorite campaigns well designed and challenging
Cons
no l4d2 port :P
for gods sake man port this to l4d2 XD
By Megadude
March 2013
Pros
*Good length.
*Very good use of height.
*Can see future areas of maps from earlier areas.
*Multiple routes to take in some places.
Cons
Map 1:
*Some areas quite boxy with just props for decoration.
*Some props fade out when you are stil close to them.
*Textures on displacement platforms need blending together.
*In some places a certain prop is breakable, then in other places it's unbreakable. Needs to be more consistent.
*Light was coming from some light props but they were using their lights off skin.
*Dev textures visible in a couple of places.
*No weapons, health or ammo in ending saferoom.
Map 2:
*No weapons, health or ammo in starting saferoom.
*The texture scale of the cavern roof is too high.
*Button for 1st crescendo doesn't glow.
*If you jump on the wooden bridge early, you get stuck on it until it stops moving.
*Needs more ammo spawns during map.
*No health kits in ending saferoom.
Map 3:
*No health kits in starting saferoom.
*If you are too late to get onto the elevator, you just hang from the walkway. It's shouldn't start moving until everyone is on the elevator.
*No weapons, health or ammo in ending saferoom.
Map 4:
*No weapons, health or ammo in starting saferoom.
*Some rock walls were completely flat. These need turning into displacements.
*No one speaking on the radio.
*Horde summoned without any kind of noise, lights or provocation.
*Some invisible walls around roof of bunker.
*No clear indication of where finale start was.
*Some parts of light models were sticking out of the floor from the room below.
*Skybox turned completely black just before the end of the outro.
Overall a decent campaign. There are a few issues that need sorting out to make this run as smooth as possible, as well as some minor trivial things. I'm not sure if some of the cons may have been caused by the game being updated and this having not been updated since 2009.
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