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Description
You start off with 3 bases, but so do the enemies, there are totally 15 enemy bases for you to crush! You also start off with Grom as a hero unit. Grom's damage is flipped from its default 16/6 to 6/16, making him much more effective at destroying buildings. The concept isn't my original idea, it's borrowed from a map called "Harleqin".
Cool map, having so many enemies makes defending very stressful, you very easily fall behind, but having 3 bases allows you to have the money to keep up, you need to micromanage stuff constantly though.
In my opinion difficulty is expert though.
Archbishop Mason has asked King Terenes for a private meeting. In the meeting, King Terenes agrees that these Orcish Horde are nothing but beasts and should pose no threat to the inhabitants of Azeroth. King Terenes sends a basic forc...
Orcish hordes has ravaged and controls all the lands in Azeroth. Their final assault on Stormwind will be the end of all mankind. How will Stormwind be remembered?
Your gold mine lies far from your town, accessible only by a long, treacherous icy path stretching over the ocean. Protecting your workers on this perilous journey will be no easy task.
Posted this review
Stressful challenge