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In my other map, "Exorcist", you had paladins vs dks, so I thought I'd try the opposite here, you play as dks vs paladins! Dks are the only available fighting units, you must rely on their spells for both attack and defense! There are several paladins spread across the map, ready to exorcise any dks coming their way, making advancement challenging and difficult. You get a single Eye of Kilrogg for scouting and keeping track of enemy movement, a highly valuable unit, but quite fragile, be careful to not lose it. Skeletons benefit from level 1 smith upgrades, which makes them slightly tougher than regular and more useful.
(Update)
I've disabled white's ability to rebuild barracks and mill to make the map a bit easier and less frustrating towards the end. Also made a few changes to purp's south base, with more evenly distributed buildings, this is both for aesthetics and also to improve a certain spell.
02/19/25 ======== -Slight changes to units placement in purp's south base. -White no longer rebuilds barracks or mill.
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Version 1.1 Complete
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Good challenge