Reviews for Chaos Theory
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FreeCell
Posted this review
Great Puzzle type Campaign
PROS Well made cavern and woods environments Good map design/detail Dark and cool atmosphere Traps (smokers, flame areas) Creative Tanks and witches of safe room Puzzles Great ammo/item/weapon setting Perfect bot's NAV No bugs CONS Bots always don't pick pills Sometimes bot get glitch at structure in map 1 Bots don't pick medikits at safe room of map 3 Finale is too easy A bit stupid bot's AI
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Tsuzuko
Posted this review
Pros:
Fun design Cool puzzles AI are pretty responsive ROOM FULL OF BODIES .....*cough* Plenty of health and ammo. Custom poster Cutscene ending No glitches to be found
Cons:
I wasn't sure if I should put this in the pro or con section, so take it as is, the room in map 2 has 4 witches, hordes, and a tank hiding in the safe room. You ebil ebil campaign designer. However, it does say "chaos" so you get chaos. The finale was a bit of a disappointment compared to the witch room in map 2. I mean, you can see most of the enemies coming from a mile off, giving you plenty of time to pick them off before they even get close. This also makes the tanks at the end fairly easy too. You can get them to minimal heath before they even get over to you. Despite being good at protecting you, the AI can't follow well at all. They wouldn't get on the elevator and, I know this is asking much, but they don't follow you through the maze. Because the AI don't follow you through the maze, you have to wait for them when you reach the finale. It's only a minute or two, but it's still annoying, especially when they spook the witch sitting in the puzzle room. Water in the first map looked pretty bad graphics-wise.
Conclusion:
This is a really cool campaign that I would recommend for a group of friends who like a challenge. The witch room may be a bit of a pain, especially if you're with a group that can't help but startle witches, but it's nothing impossible.
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AyCorkscrew
Posted this review
Pros:
~~~Overall~~~ -Very unique, fun design -The atmosphere was very creepy in map 1. -I love the maze in map 2 and the lazer maze in the finale. -The house design was a bit strange, but it fit the campaign, I liked it! :) -Good amounts of health and ammo -Decent amount of hoards and specials, not too overwhelming. (Besides the 4 witches XD)
Cons:
~~~Map 1~~~ -I shouldn't bother mentioning this, but the texture of the water, and the texture of the cave was a bit unrealistic. No points off for that though, it's an unrealistic campaign. ~~~Map 2~~~ AI got stuck outside the saferoom
Conclusion:
If you go into this campaign expecting to have fun, you will. You can't judge based on the texture and designs, I don't think it was meant to be the most beautiful campaign out there. But, it was still well laid out. I especially loved the creepy atmosphere in the first map, and the two mazes. The finale was nice and open, with a strange chaotic house. Everything fit the theme in this campaign.Other than a few AI errors, I loved it :P
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AmpliDUDE
Posted this review
Pros:
---- In general ---- + Campaign overall well designed. + Overflow of pills. + For a 3 maps campaign good length of 50 mins. + Laboratory in map 2 was awesome. + Truely chaotic style. + Gameplay worked flawlessly. + Loved it: 4 towers in the area, all loaded with Smokers, challenge hello! + Good difficulty, sometimes still too difficult with AI.
Cons:
---- Map 2 ---- - 8 witches, 2 Tanks, 1 Smoker and Hunter made me restart, they were all in the saferoom. ---- Finale ---- - Fences were a bit close to the plane despite it's size. ---- In general ---- - Just a few AI navigation issues, nothing bad.
Conclusion:
Well, I'll keep it short, there's nothing really to complain about. But one big warning: some restarts may be required to gather success. Well done!
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netami_fire
Posted this review
Pros:
*Creative, that's for sure. The puzzle kept me and my two friends busy for 20 minutes cause we were needing health packs. *The witches were a nice 'lol' effect. We killed 3 and let the other two run off. Killed AI Zoey.
Cons:
*While I did like the puzzle, at the same time it was a major headache. *Near the finale, the big building was a bit too spacious with a bunch of doors. We constantly kept getting lost.
Conclusion:
Overall, pretty unique, and well thought out. The puzzle was definitely something innovative.
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sunsurfer
Posted this review
Pros:
Increasingly entertaining series of maps Thanks for the portal puzzle - I didn't work it out but thanks for adding something innovative 5 witches at the same time! This kept me amused and frequently dead.
Cons:
First map - the underground cavern - I thought wasn't well designed or implemented.
Conclusion:
A great effort particularly trying to do something different with the technology and the genre. I hope we get a chance to play more of your work. My opinion of the first map has brought down the overall rating. Thanks
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End of results.
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