Pros:
Quality Model Animations
Cons:
None
Conclusion:
Added the sounds from the redwood GL to make it even more godlike. Love using the GL in the Atrium for survival. :D
Pros:
Quality Model Animations
Cons:
None
Conclusion:
Added the sounds from the redwood GL to make it even more godlike. Love using the GL in the Atrium for survival. :D
Pros:
Animations Detail Model
Cons:
Them lids
Conclusion:
Don't know why you insist with lids/caps/covers on some of your mods, my guess is for added realism but they always end up taking away.
Pros:
+The custom infected was a smart idea +Chapter lengths are good +Setting looks realistic, almost nothing out of place +Plenty of throwables and ammo but...
Cons:
-...melee weapons and mags are very lacking, I spent more than half of the 2nd chapter covering my team because I couldn't do much with a pistol and a SCAR -Seems like the Devs. got lazy with the 3rd chapter, particularly with the crescendo[s] being placed like that, and more so when you have to use 2 biles/1 bile and 1 pipe to get to the last safe room -Finale is a disaster, no melee weapons or much choice of tier 2 and the random placement of barricades was a horrible idea that ruined a perfectly good map
Conclusion:
The first 3 chapters were close to flawless but development took a nosedive when it got to the ending. The 3rd chapter's crescendos seemed to be thrown in carelessly as if they were meant to make the finale unnecessarily difficult. The plane is badly placed--it doesn't make any sense. Just tried this map out on campaign expert with a few other players that were on a server. We got a tank right after opening the plane door (it just spawned as I opened it) so we had to deal with a tank, horde, and SI that were coming from the back. 2 survivors in red, me and another in green after we dealt with the tank and SI. We chose to run it since we only had 2 biles, obviously the 2 in red didn't make it and we barely did (witch spawned right in front of the safe, FFS). Never finished the finale because of the randomization of barricades, which does make it virtually impossible on expert unless you have at least 2 biles from the start, even so you would need some level of luck. Disappointed how it turned out. Great map but lazily completed.
Eh
Finale on platform instead of the main lobby and pitch black setting outside = lol
This review was posted before the latest release.
Pros:
Model design and size Animations are good Fits right in with my other mods Not using the vertical grip
Cons:
ACOG
Conclusion:
No deduction for the scope because it doesn't take up half of the screen like most other SCAR models that come with one. Very nice texture, plan to use this one for a good while.
Pros:
Custom HUD Model size is just right Very easy to notice
Cons:
None
Conclusion:
I don't favor the smaller models too much aside from arby's M19 but he really makes great textures despite the size. The re-skin you put on top made it even better. :P
Pros:
Good texture Good quality Custom sounds are fine though I decided to replace em Didn't put a scope
Cons:
That front grip seems weird on this for some reason
Conclusion:
All-around nice texture and without a doubt one of your best ones. Btw I reported vittu's review, hopefully it gets taken down/nullified since he seems to be the only one that's had a problem. :B
Pros:
Texture is high quality Them custom sounds Animations Has a better feel than the regular AK/most AK mods
Cons:
HUD icon would've been cool but oh well
Conclusion:
Really nice texture, hate how the best ones are always hidden somewhere. ;[ This one's a keeper I tell ya.
Pros:
Not starbucks The steam adds to the realism factor Easier to spot
Cons:
I get no cream or sugar ;[
Conclusion:
Everything is right with this mod, didn't think the steam effect would make me like it that much more. :B
Pros:
Animations are godlike Texture shines beautifully
Cons:
Never
Conclusion:
I don't know how or why someone would deduct points on this, full-auto animations fit right in with this gun. :B
Pros:
Loving the texture Quality is definitely up to par with your other mods
Cons:
Those animations man, takes a bit just to draw it out and too long to reload
Conclusion:
Didn't care too much about the sound. The animation lengths are a no-go.Your Zastava kicks this one in the rear-end, hard.
This review was posted before the latest release.
Pros:
+Area for finale has plenty of space, at first +Some of the little things such as the heli event and looting bodies are a nice addition +Dealing with SI wasn't so hard because of extra space +Abundance of kits (life-saver IMO) +The layout with cars has a few more pros than cons
Cons:
-A campaign that's like 5 times the length of Crash Course's 2nd Chapter and no break in between -Ammo and tier 2 weapons are spread thin -No mags throughout the campaign, only in the finale -SI get stuck on some parts and after the tunnel they started spawning under the floor, none of the tier 2 weapons that me or the bots had had enough piercing power to kill them -After the lava sets in for the finale, you have to unload on the tank and hope you can kill it before it gets to the roofs * I got lucky with the 1st tank because it got stuck behind a car for a good while, the 2nd tank took a ton of damage from the lava and practically died from it, but the tank that spawns when the rescue vehicle comes spawned on trucks and close by
Conclusion:
Tried this on normal the first time and got stuck like half-way through the map. After I thought it would be better to try it on expert to maybe increase the chances of Deagles appearing (I was sadly mistaken) since I was only finding melee. Went through hell getting to the finale with bots because I had to be careful with the ammo I used for tier 2 and used melee most of the time. Didn't have too much trouble with the finale itself because the SI that had spawned beneath the floor never died and stayed down there and, as mentioned above, I got lucky with the tanks before the one that spawns when the rescue vehicle appears. If you had put at least 1 safe in the middle, this could have been a reasonably hard map. IDC if you report my review or not, at least the text will still be up as a warning of some seriously bad flaws and to anyone that'll try this on expert.
Pros:
Better than most of the sounds valve used Realistic firing sounds for some guns too
Cons:
Both SMG sounds don't fit, the regular SMG sounds like an assault rifle and the silenced SMG sounds like a toy gun Valve got the sounds for the minigun right IMO The mag's sound is lower than the others and there's a bit of an echo AK sounds can probably make you deaf if you set your volume too high
Conclusion:
I was surprised how well most of these worked with the mods I have but disappointed when the sounds for the deagle were sub-par as well as the mini-gun's. The AK's firing sound made me take off my headset for a few seconds the first time I used it because of how loud it is. The SMG sounds unfortunately replace the other soundmods I was using which fit them better. ;[ Overall the sounds are acceptable, though it's best to mess with audio settings a bit.
Pros:
HUD Icon Sounds and animations are perfect Detail is amazing
Cons:
None
Conclusion:
I've gone through dozens of other M16 mods but this one is too good to replace. Should think about adding "M19" to the tags to help find it lol. Had to do a lot of digging to find this page again. :B
Pros:
One can see the amount of effort and detail put into this campaign Every chapter except the 2nd went above and beyond expectations Dialogue Heli crash lol The option to choose different routes Area for finale is huge
Cons:
Found 2 deagles throughout the campaign, both in the finale, maybe it was just me but please look into it (-0) 2nd chapter: fighting a tank during an endless horde with specials messes up the AI badly, luckily I had a bile (-.5)
Conclusion:
Fun map. 1st, 3rd, and 4th chapters are really fun. Finale is well-made too. 2nd chapter made me cringe with the heli trick, it was funny but then the massive clusterfu** set in. Edit: Increased it to 9.5 after considering the difficulty with human players. :B
Pros:
Good icon, fits with the rest of the icons I have Right sound for firing Works without any problems
Cons:
None
Conclusion:
MP5 is soooo much better than the Uzi. :D
Pros:
Good model Detail is superb Animations work nicely Custom sound fits the model, rare among the hundreds of M16 mods
Cons:
ACOG
Conclusion:
Decided to only deduct .2 points because the scope doesn't take up half of the screen like it does on other mods.
Pros:
Soldier support Barricade idea Supplies aren't spread too far
Cons:
2nd floor special spawns are hard to deal with because of the tree, particularly smokers because they blend in AI derps when you're on the CEDA trailer, they drop down and climb up constantly while not defending themselves Barricade takes forever to build and works against you for the most part
Conclusion:
IMO you had something good going here until you got to the placement of certain things. The 2nd floor allows for specials to spawn without really having to worry about dying quickly from the tree giving them cover. The barricades give more cover to the infected than they do to the survivors and the time it takes to build them is excessive if anyone decided to use em. The AI, as mentioned in the cons, tends to derp when going on top of the CEDA trailer. Whenever a smoker or jockey was able to get me off the trailer (usually around the 4-5 min. mark when like 3 smokers would spawn at the same time) it was basically impossible to get the AI back up without 1 or all of them getting incapped and dying. Consider moving or altogether removing the tree. Might want to make the space between the trailer and the roof of the lot larger so the AI derp less. Get creative with the barricades, can't really tell you what I would do with them though.
Pros:
Good texture Nice custom sound Isn't bulky
Cons:
None
Conclusion:
Hard to believe that I'd be going back to the original model but this mod is great for the scar. The other scar mods look more high-tech but they look bulkier than the tank, GJ making the original model work.
Pros:
Works great with the L4D2 environment More noticeable than the regular tank Animations, etc. are awesome
Cons:
None
Conclusion:
This mod with the Homefront Main Theme/Rage mod that replaces the tank music works perfectly. :B
Pros:
Setting is fit for a campaign Textures for the finale Theater and bowling alley were a nice touch Finale is reasonably difficult Every chapter goes together perfectly, IMO better than the official campaigns
Cons:
None
Conclusion:
The cream of the crop for custom maps. Highly recommended.
Pros:
No lack of supplies Nice use of things to complement the environment Good timing with dialogue
Cons:
Bots get stuck in a lot of places More glitches After playing this on expert one really starts to notice how ridiculously dark this is, particularly the 1st chapter which got kind of stupid-hard Witch placements make you waste fuel tanks/molis
Conclusion:
Played this with AI and had to restart a few times because they kept getting stuck, still a fun map though. Replayed this and holy crap way more glitches this time around. I had a bile, pipe, and a laser sight AK disappear in a room on the 3rd chapter. I also had 2 tanks on the 3rd chapter this time which is a major no-no on expert if it isn't a finale. AI got stuck a lot more and one got stuck on the fence in the finale letting the tank almost get to us, though he finally got on at the last second. There were more but so far those were the major ones.
This review was posted before the latest release.
Pros:
Design of the map is great First 3 parts are awesome
Cons:
The events for the 4th chapter seem like they'd be excessive on higher difficulties Finale is too easy, the map itself is harder Overuse of mini-hordes
Conclusion:
The latter con refers to there being a ton of places where there are near-hoard sized groups of zombies in parts of the map in open spaces such as the park which become annoying without much ammo or magnums around. What I mean about the 4th chapter and its events are that anyone that's played Dead Center on expert knows how much of a pain it is to do the mall chapter getting to the event, doing the event itself, and then running into a tank, basically the same case here. The 2nd event of the 4th chapter isn't really difficult but it feels like it was put in just to be there, as in it doesn't need to be there at all.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.