My first CSGO map :D ... I have remade one of my maps from L4D2 to adapt it to CS, the mansion of the Raccoon forest (Resident Evil 1). The map support hostages rescue and deathmatch.
As my first CS map I'm still new for this so I will apreciate if you find and show me bugs/errors so I can fix the map. By the way, its working very well. I added the navigation meshes for bots too.
Great for 1v1 AWP fights!
A (nearly) 1:1 recreation of Rust from Call of Duty: Modern Warfare 2.
Works best as a deathmatch map, however does support Arms Race, Classic Casual/Competitive (2 bombsites, same locations as in MW2), and Demolition. Supports 32 players, but dear god don't play with that many lol. Map is not currently optimized for maximum fps at this point, but is playable.
New aztec spin on an old favourite. Similar to fy_snow but much more mental and crazy. Many a ruction to be seen.
Intended for some fun using bots in offline mode. Provided some good laughs for me and some friends due to the mental pace of the map
Counter-Strike meets the 80's!
1:1 exact layout of the first level from the classic arcade game, Pacman.
Bomb site at Ghost Spawn
Teleporters from one side to another
32 player support
Supports: Arms Race, Demolition, Classic Casual/Competitive, and Deathmatch
***Can't seem to get the custom sounds working in CS:GO SDK, if I can then th...
**- cs_waterfront -** by Alexandrovich (Remake from Valve's Left 4 dead 2 Parish campaign map.)
If you played Left 4 Dead 2, you'll probably remember this map.
The map is set in New Orleans, before any infection, of course.
Check the workshop for advanced details.
• Collaborative project. It's a remake of the original Counter Strike map called cs_siege, initially created by 'N0thing'.
• We made a totally different theme than the original, the remake takes place in an industrial zone surrounded by jungle. We decided to only use the original content of the game for this project.
Hi everyone here is my map from cspromod (called cspbarnb1) adapted a little bit to CS:Go ...
It has a lot of work to do ,but for now i think its playable.. the layout is not the final , so it will be improved in next version .. also i have some ideas to make it more detailed and with a destroyed theme on a rainy day... but that's another story.
This is all I've got for now .. hope you enjoy ...