This map is one of the ideas I came up for RA2,
it was actually created for RA2 some years back before C&C 3 came out,
but the name back then was Last Oasis.
Then I just decided to remake it for C&C 3 and change the name so it some how can resemble the map.
This is a Medium/Large map for 4 players, the landscape might remind you some sort of cracked canyon,
there are lots of Tiberium...
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner, each side has similar amounts of tiberium surrounding their bases. Each side also has access to their own blue tiberium fields and tiberium spikes by way ...
Very first map I've ever made for any game, hope you enjoy it.
Two oposing MCVs get to the location and head into the woods to make a base.
The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium field nearby. The rest of the tiberium can be obtained from the farm located
in the mid-west. The farm contains 2 tiberium fields regenerating 20% faster than...
Asphyxiation is a large 2 player map designed for immense one-on-one battles. Plentiful resources and capturable resource structures ensure a great fight with many, many units and tactics. The landscape is a red zone wasteland with narrow chokepoints and large base areas. Dark, choking atmosphere brings the red zone to life along with sounds, and sights that will surely have you seeing green.
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This is Complex IV its a continuince of my complex series for Red alert 2.
Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a massive Ambush point. Ive played it AI seems to work just fine rather fast paced the way i ment it to
be this map does have fog on it so deal with it it adds ...
The Last Ore Chasm' is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created
was back in the original Red Alert days, so it's been awhile. The theme of the map is inspired by the last mission of the GDI SP scenario and is thus
a Red Zone chock full of ore chasmy goodness. :) As far as the gameplay goes, I directly opposed the direction that...