

Dead and Gone
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Description
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical, detailed and overall good quality map.
The primary feqature of this map is a large gully that inadvertaintly divides the map in 2. One can tell a battle has taken place from
the destroyed vehicles (not to mention the MKII) and crashed aircraft. Also, you may notice Avatar and Juggernaut husks that any player
take to carry out a swift victory! Each corner base has access to adjcent Tiberium Field and Spike. The middle
bases however have access to fields on either side. 2 fields are shared by 3 players. Anyway blue tiberium can be found in the middle
along with near by mutant hovels. AI does work but acts kinda domented because of the overall map layout. The only issue I have
experianced is slightly cramped bases. I tried as best I can to give a player sufficent space while keeping the map theme. Enjoy my map!!
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Changelog
Dead and Gone By: Time2KILL Players: 6 Size: x=400 Y=350 AI: Yes
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File Details
Dead_and_Gone.zip
(482.7 KB)
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Version 1.0 Complete
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