MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameS...
This map is one of the ideas I came up for RA2,
it was actually created for RA2 some years back before C&C 3 came out,
but the name back then was Last Oasis.
Then I just decided to remake it for C&C 3 and change the name so it some how can resemble the map.
This is a Medium/Large map for 4 players, the landscape might remind you some sort of cracked canyon,
there are lots of Tiberium...
Well i had to test out the games ability to handle mountains so i created this as a test map but I had way to much fun creating it and decided to make it one of my signature maps i have to say it came out damn nice. I put alot of tiem into this map to get the level of detail i wanted i wanted to make a realistic mountain range with life like pathways and natural Sounds and details i think it c...
4 Players teamplay in mind (North vs South). A river divides the map north to south with 3 crossing point at northern middle and southern points.
Tiberium fields dot the river banks with a blue expansion field in the "Yellow Zone" sections.
A 4 player map designed for skirmish play, with asymmetrical starting positions. Suitable for 2v2 or FFA games. The setting is the desert of North Africa, at an abandoned Nod tiberium harvesting installation. All of the expansion tiberium is found down in a huge mining pit, with a limited amount of space for building. Control of this pit is key to dominating the battle, but watch the back entra...
Asphyxiation is a large 2 player map designed for immense one-on-one battles. Plentiful resources and capturable resource structures ensure a great fight with many, many units and tactics. The landscape is a red zone wasteland with narrow chokepoints and large base areas. Dark, choking atmosphere brings the red zone to life along with sounds, and sights that will surely have you seeing green.
A highly detailed map set in a Yellow zone valley with two bases right infront of each other, each base has 4 Tiberium fields and Two entrances, the front entrance leads under a bridge to the enemy base, the back entrance allows access to higher ground with several tight passageways that allow you to easily flank enemy forces and his base.
the map has 4 Tiberium spikes, 2 on each side, and no E...
Danke das du meine erste C&C 3 Karte heruntergeladen hast. Ich hoffe sie wird dir gefallen.
Sie ist noch nicht fertiggestellt, da noch Ambientgeräusche und Partikeleffekte fehlen.
Diese Karte darf frei weiterkopiert werden. Es ist nicht gestattet dafür Geld zu verlangen. Und ich wäre dankbar, wenn diese Readme bei den Dateien bleibt.
The Last Ore Chasm' is my first map for C&C 3 and coincidentally my first map using World Builder. The last RTS map I created
was back in the original Red Alert days, so it's been awhile. The theme of the map is inspired by the last mission of the GDI SP scenario and is thus
a Red Zone chock full of ore chasmy goodness. :) As far as the gameplay goes, I directly opposed the direction that...
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical, detailed and overall good quality map.
The primary feqature of this map is a large gully that inadvertaintly divides the map in 2. One can tell a battle has taken place from
the destroyed vehicles (not to mention the MKII) and crashed aircraft. Also, you may notice Avatar and Juggernaut husks that any player