MultiplayerNote: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameS...
This is a 2 Player skirmish/multiplayer map for Command and Conquer 3, set in a Desert/Yellow Zone area.
Havn't been able to run a final test on it yet, but previous tests had it running fine and bug free.
4 Tiberium Spikes
4 Green Tiberium Fields
A river bisects the map, with 2 bridges. Hills cover entrances into bases, with 1 direct path into both bases,...
This is my first C&C map that I have created. I would like feedback to measure how I did. This is a 4 player map. It is very balanced I think.
The key here is that the Subway hub in the city can be captured and gain access to the Backdoor of all player bases, as well as deploying troops around the city.
The bases have 1 Tiberium field, as well as a Tiberium spike.
And there is a little eye-...
On this map you have to protect a building from being destroyed.
This building can not be repaired, However you can reset his health by destroying 1 of the 2 battleships located on the sea. The enemy you are fighting only uses units and no special powers like nukes. This can only be made possible with a SDK mod. It's a mod that hasn't been released while i was making this map.
At the end of ...
A 4 player map designed for skirmish play, with asymmetrical starting positions. Suitable for 2v2 or FFA games. The setting is the desert of North Africa, at an abandoned Nod tiberium harvesting installation. All of the expansion tiberium is found down in a huge mining pit, with a limited amount of space for building. Control of this pit is key to dominating the battle, but watch the back entra...
Coastal Conflict is a very large 4-player team-based map set by an ocean. This map is NOT intended for
tournament play as it is not symmetrical, nor is it entirely balanced. Instead, I have chosen
a slightly un-symmetrical layout to present interesting battlefield scenarios, and frankly,
a hell of a lot more fun!
Tour of Egypt is the remake of the famouse RA2 Yuris Revenge map.
On the map are for each player 1 Tiberian Spike and 1 Tiberian Field.
On each Plateau is a EMP Building and a "big" blue Tiberian field for 3 Player to harvest. The attack way betwen the teams is a bit bigger than in the orginal Tour of Egypt.
A large tiberium fissure has opened where a quiet desert town once stood. The inhabitants are long gone, leaving behind their
destroyed homes and lives. Now, as the war wages, armies come for 4 sides of the globe to fight for resources and hopefully,
the end of the last great Tiberium War!
This once flourishing region was hit hard, and is now considered a red zone. That's all the story you'll get. Seriously, this is an RTS, not an RPG.
This is a 2 vs 4 multiplayer or skirmish map. West team has two members, East team has four. Recommended for very confident PvP or for age-old AI-bashing.
The map encourages defending for the West team, with no back door, garrisonable structure...
Ok this map is basically what I've seen many cnc3 fans asking for: An assymetrical, detailed and overall good quality map.
The primary feqature of this map is a large gully that inadvertaintly divides the map in 2. One can tell a battle has taken place from
the destroyed vehicles (not to mention the MKII) and crashed aircraft. Also, you may notice Avatar and Juggernaut husks that any player
A high quality 3rd party tournament-style map for Command and Conquer 3 Tiberium Wars(tm)
Just a bit more than 24 hours after CnC3 Worldbuilder's announcement, the first 3rd party high-quality tourney map sees the light of the day - and judging by the official tourney maps arguably the first hq tourney map period :) And what better map to re-incarnate for CnC3 than the most played ever tourney...
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The middle of the map also contains 2 tiberium fields built for fast paced game play.
Have fun :)