Overload
Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter.
Today's Top Maps
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
2 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
3 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated 04/21/19
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
4 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
5 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
6 Houndstooth
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
7 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
8 Malevolence
3 Maps Deathmatch
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more h... More >
Updated 10/01/18
Uploader CHILLYBUS
Game Overload

Rating
9 MB Cross
Deathmatch
a Big 4v4-8v8 Monsterball map. More >
Updated 05/19/19
Uploader Blargettu
Author Blarget2
Game Overload

Rating
10 Belted
Deathmatch
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (former... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
Popular Content (Today)
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
2 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated 04/21/19
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
3 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
4 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
5 Houndstooth
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
6 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
7 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
8 MB Cross
Deathmatch
a Big 4v4-8v8 Monsterball map. More >
Updated 05/19/19
Uploader Blargettu
Author Blarget2
Game Overload

Rating
9 Belted
Deathmatch
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (former... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
10 Turbine
Deathmatch
Turbine features several tightly interconnected rooms, tunnels between them a... More >
Updated 07/05/18
Uploader Parabolicus
Author Parabolicus
Game Overload

Rating
Popular Content (Monthly)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
2 SP_JONAS
Deathmatch
Jonas is not a traditional overload/Descent Single Player map. It is meant to... More >
Updated 09/16/18
Uploader Lustuccc
Author Lustuccc
Game Overload

Rating
3 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
4 UnderMine
Deathmatch
Once a test area for power core research that has since been abandoned, Under... More >
Updated 09/26/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
5 Turbine
Deathmatch
Turbine features several tightly interconnected rooms, tunnels between them a... More >
Updated 07/05/18
Uploader Parabolicus
Author Parabolicus
Game Overload

Rating
6 Ice Cycle
Deathmatch
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave More >
Updated 09/26/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
7 CavernTester
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
8 Attack on Rhea (Early release)
6 Maps Deathmatch
Three level version, including Overload files. The final will be 6 levels. More >
Updated 07/29/18
Uploader Ziqidel
Author Ziqidel
Game Overload

Rating
9 Sigma Station (Challenge mode)
Deathmatch
Sigma Station was large facility however after the flooding incident, only a ... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
10 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
Heirloom Overload
Uploader: CHILLYBUS
Author: CHILLYBUS
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others since I was more liberated to place decals and use complex textures -- many more were usable (and used!) in this map than in my prior release. Not much playtesting went into this as it was mostly a practice exercise to get familiar with the toolset and workflow. However, with this release I'm starting to incorporate a variation system for CM maps. Included here are the map itself as I more or less intend it to be played, and two variations on it (as well as .overload files for all three). -L indicates the level is larger than the main variant -- two additional connecting tunnels meet the outer circuitry, and there are two more symmetrical rooms in the core of the level. -X indicates the CM ruleset is more difficult -- here, it includes more robot types (including pseudohitscans, where most of my CM levels likely won't), harder versions of robot pools, and more diverse supers.

Happy to take any criticism and will post updates if any issues arise...or if it's too easy! Description for the level is as follows:

"This mining facility was one of the first installations built on the martian moon Deimos by LSX Aeronautical Investments GmbH. A payload accelerator was planned to make use of the tunnels circumscribing the facility, but costs exploded after the company dug too deep into the moon's mantle. Although it still turns a profit, it does so in materials research into new alloys that can withstand incredible temperatures."
View Changelog (v1.0 Final)
Tagged 3/3 Maps Player Mode Single Player
Updated: 06/27/18   •   Views: 1,037  •  Heirloom.zip (20MB)