Heirloom
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Description
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others since I was more liberated to place decals and use complex textures -- many more were usable (and used!) in this map than in my prior release. Not much playtesting went into this as it was mostly a practice exercise to get familiar with the toolset and workflow. However, with this release I'm starting to incorporate a variation system for CM maps. Included here are the map itself as I more or less intend it to be played, and two variations on it (as well as .overload files for all three). -L indicates the level is larger than the main variant -- two additional connecting tunnels meet the outer circuitry, and there are two more symmetrical rooms in the core of the level. -X indicates the CM ruleset is more difficult -- here, it includes more robot types (including pseudohitscans, where most of my CM levels likely won't), harder versions of robot pools, and more diverse supers.
Happy to take any criticism and will post updates if any issues arise...or if it's too easy! Description for the level is as follows:
"This mining facility was one of the first installations built on the martian moon Deimos by LSX Aeronautical Investments GmbH. A payload accelerator was planned to make use of the tunnels circumscribing the facility, but costs exploded after the company dug too deep into the moon's mantle. Although it still turns a profit, it does so in materials research into new alloys that can withstand incredible temperatures."
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Changelog
06/27/18 ======== No revision notes have been added by the developer.
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CHILLYBUS
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File Details
Heirloom.zip
(19.6 MB)
View Changelog
Version 1.0 Final
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