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Visit our concession stands for the best in movie refreshments. Fight your way through Cinemaworld, Brevard's best movie theater experience! Make your way through the lobby, concession, theaters, and even projection! Hurry, this show is NOW PLAYING!
11/01/09
Publisher
now_slaying.vpk
(36.6 MB)
View Changelog
Version 1.3 Complete
Before you play,read the description! We recommend playing without bots, as they are poorly oriented in space! try to play four if you are in co-op or eight if you are in versus. plot: (SPOILERS) read after play So, the survivors ...
In this campaign, we play as the first four survivors, and it is very similar in spirit to "Blood Harvest" and "Sacrifice," but it remains true to its original style and features a great design. As in the original, we will visit an indus...
No one was expecting the second confrontation map to finally be made out! Still a combination of urban and rural landscape (?) Figure, each section of the distance is still slightly shorter, the scene across the more off-line, but there...
Big Wat Halloween This is a complete remaster of the classic Big Wat. Get ready for an action packed, spooky and horrifying campaign. The layout is beyond crazy and so are the dangers lurking around every corner. You'll be fighting ...
This is the map 'TheTrainRailsWIP' for Left 4 Dead.
Beta 4.0 (Finale 1.0) NOW AVAILABLE ! Some buildings/areas/textures and models are taken from source games like dod, lostcoast and more or by mappers from the gmod community, ty for us ! Take a look at the changelog for more details. ...
Battle through the city to rescue. Me and a friend made this to teach ourselves the hammer editor. Wanted to build a short campaign that would suit short versus games (in a similar way to crash course or the passing) its playable in camp...
The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend. This is the final campaign for the 'SpeedBoost Campaign Series'. I wanted to make this because I though...
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