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Description
'Fort Noesis' is a highly polished 3 map campaign for Valve's hit video game, Left 4 Dead. Featuring both Cooperative and Versus game modes. 'Fort Noesis' is currently released as an open beta.
About the same time length as the official maps.
A lot has been fit into just 3 maps.
Some good side room places to explore. Bit of a risk with some of them being far from the normal route through the map.
Good amount of vertical gameplay makes for a more interesting campaign.
Lighting seemed ok to me.
Finale being up high means lots of tank-flying fun.
Cons:
Texturing was sloppy in some places - i.e. one brush making up walls in adjoining rooms meant that what was the right texture in one room ended up being in the next room, looking quite room, (some of the offices in map 2 spring to mind).
Some weird shading on textures when your flashlight hit them - i.e. the road at the very beginning of the campaign.
The tank sometimes climbed on top of barriers and got stuck between the barrier and the ceiling. Nav file needs adjusting for this.
Unrealistic placement of props - there were a lot, (and by that a mean a HUGE amount), of the big crate props in what I think was a multi-story car park. You would never see one, let along a lot, in a car park. Replace them with vehicles or extra columns instead.
The 2nd map seemed too long to me. Perhaps think of splitting it into 2 maps.
Some of the offices in the 2nd map were quite far from the escape route, but there was nothing in them to reward players who went there looking for stuff. Add some more pipe bombs, molotovs or first aid kits there.
The constant panic events in map 2 were a bit annoying, especiialy since nothing had been done to start the events after the first one.
Need a couple of ammo places in 2nd map. All those panic events meant that ammo ran out quite quickly.
Only allowing 1 T2 weapong to be picked up when they were found goes against L4D standards, so most people playing that would find this confusing or annoying. Switch to either having the weapons like they do in L4D or have more than 1 of the same weapon at one spot, setup just like you have in this map.
Too many hunting rifles and not enough auto shotguns. You need to balance out the amounts of the different weapon types.
In the finale, the radio was very difficult to find, as there was no clear indication on where to find it.
Helipad area was too wasy to defend in the finale. You need to add more ways for the infected to climb up there so people can't defend everywhere at once, or you need to make it more central so infected can spawn all the way around you.
Too many arrows in some places to show you where to go. Try indicating where to go through open or broken down doors or have more lighting in key areas to show where to go and less lighting in side routes.
Conclusion:
An OK campaign for a beta. Needs a bit of polishing up and a bit of reworking in some parts to make better.
L4D1 Rust replaces (Bill & Francis)
Replaces Bill & Francis with Rust the Perlman Biker from PAYDAY 2. Includes first person arms and HUD icons.
All animation swaps work online.
Installation
Use the next Tool in order to ...
Doki Doki Literature Club! - Yuri (Replace Zoey)
DESCRIPTION
For those who want Yuri to be replaced as Zoey. Here you go.
Replaces Zoey
FEATURES
First Person Arms
Zoey Animation
Jigglebones (Hair)
The Passing Model
Anima...
Beta 4.0 (Finale 1.0) NOW AVAILABLE !
Some buildings/areas/textures and models are taken from source games like dod, lostcoast and more or by mappers from the gmod community, ty for us ! Take a look at the changelog for more details.
...
Descripción
When we were activated, we knew the situation was bad. Worse than anyone knew. We're an elite, highly-skilled group of embedded agents. They only call us when everything else has failed.
We have no rules. We have no lim...
This is a l4d2 port of my very old l4d1 campaign.
KNOWN BUG: If on the first map you are stuck and cannot move, vote to restart the campaign, and the opening cutscene should play properly after that.
PLEASE NOTE: These maps were or...
Before you play,read the description!
We recommend playing without bots, as they are poorly oriented in space! try to play four if you are in co-op or eight if you are in versus.
plot: (SPOILERS) read after play
So, the survivors ...
Play four or more,as bot navigation doesn't work well :( . if you have balls of steel,then play alone :DDD . The campaign was created 2 weeks ago by SWAT Blasterz
Link to original:
https://www.gamemaps.com/details/22851
Posted this review
Pros:
Cons:
Conclusion:
This review was posted before the latest release.