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Description
'Fort Noesis' is a highly polished 3 map campaign for Valve's hit video game, Left 4 Dead. Featuring both Cooperative and Versus game modes. 'Fort Noesis' is currently released as an open beta.
About the same time length as the official maps.
A lot has been fit into just 3 maps.
Some good side room places to explore. Bit of a risk with some of them being far from the normal route through the map.
Good amount of vertical gameplay makes for a more interesting campaign.
Lighting seemed ok to me.
Finale being up high means lots of tank-flying fun.
Cons:
Texturing was sloppy in some places - i.e. one brush making up walls in adjoining rooms meant that what was the right texture in one room ended up being in the next room, looking quite room, (some of the offices in map 2 spring to mind).
Some weird shading on textures when your flashlight hit them - i.e. the road at the very beginning of the campaign.
The tank sometimes climbed on top of barriers and got stuck between the barrier and the ceiling. Nav file needs adjusting for this.
Unrealistic placement of props - there were a lot, (and by that a mean a HUGE amount), of the big crate props in what I think was a multi-story car park. You would never see one, let along a lot, in a car park. Replace them with vehicles or extra columns instead.
The 2nd map seemed too long to me. Perhaps think of splitting it into 2 maps.
Some of the offices in the 2nd map were quite far from the escape route, but there was nothing in them to reward players who went there looking for stuff. Add some more pipe bombs, molotovs or first aid kits there.
The constant panic events in map 2 were a bit annoying, especiialy since nothing had been done to start the events after the first one.
Need a couple of ammo places in 2nd map. All those panic events meant that ammo ran out quite quickly.
Only allowing 1 T2 weapong to be picked up when they were found goes against L4D standards, so most people playing that would find this confusing or annoying. Switch to either having the weapons like they do in L4D or have more than 1 of the same weapon at one spot, setup just like you have in this map.
Too many hunting rifles and not enough auto shotguns. You need to balance out the amounts of the different weapon types.
In the finale, the radio was very difficult to find, as there was no clear indication on where to find it.
Helipad area was too wasy to defend in the finale. You need to add more ways for the infected to climb up there so people can't defend everywhere at once, or you need to make it more central so infected can spawn all the way around you.
Too many arrows in some places to show you where to go. Try indicating where to go through open or broken down doors or have more lighting in key areas to show where to go and less lighting in side routes.
Conclusion:
An OK campaign for a beta. Needs a bit of polishing up and a bit of reworking in some parts to make better.
This addon is originally made by Ferretsshadow , I resized the healthbars so that it fits nicely on the default HUD, and I basically add the death overlay, which is from the old version, that's basically all.
This mod only has dynamic healthbar. Everything else is the same as the original UI display.
Players who like the original flavor can install it.
Please enjoy it!
The original module of dynamic healthbar comes from here.
I called the...
L4D1 Louis in HL2 suit v2
Features:
■ first person arms
■ HUD/Incap/Lobby images
■ custom weapons/Items placement
■ holster.
CREDITS:
Body Model : ฿ØⱠ₮Ø₭¹⁷³
L4D1 port : Xavi
All animation swaps work online
Rate, Comme...
No one was expecting the second confrontation map to finally be made out!
Still a combination of urban and rural landscape (?) Figure, each section of the distance is still slightly shorter, the scene across the more off-line, but there...
My second attempt at a full campaign.
Tried to give it a bit of a Comic Book feel, just for fun.
Set at Night, it is a little rough (still getting the hang of mapping)
Levels are on the Short Side, but there are 6 to try and make up f...
Posted this review
Pros:
Cons:
Conclusion:
This review was posted before the latest release.