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Description
'Fort Noesis' is a highly polished 3 map campaign for Valve's hit video game, Left 4 Dead. Featuring both Cooperative and Versus game modes. 'Fort Noesis' is currently released as an open beta.
About the same time length as the official maps.
A lot has been fit into just 3 maps.
Some good side room places to explore. Bit of a risk with some of them being far from the normal route through the map.
Good amount of vertical gameplay makes for a more interesting campaign.
Lighting seemed ok to me.
Finale being up high means lots of tank-flying fun.
Cons:
Texturing was sloppy in some places - i.e. one brush making up walls in adjoining rooms meant that what was the right texture in one room ended up being in the next room, looking quite room, (some of the offices in map 2 spring to mind).
Some weird shading on textures when your flashlight hit them - i.e. the road at the very beginning of the campaign.
The tank sometimes climbed on top of barriers and got stuck between the barrier and the ceiling. Nav file needs adjusting for this.
Unrealistic placement of props - there were a lot, (and by that a mean a HUGE amount), of the big crate props in what I think was a multi-story car park. You would never see one, let along a lot, in a car park. Replace them with vehicles or extra columns instead.
The 2nd map seemed too long to me. Perhaps think of splitting it into 2 maps.
Some of the offices in the 2nd map were quite far from the escape route, but there was nothing in them to reward players who went there looking for stuff. Add some more pipe bombs, molotovs or first aid kits there.
The constant panic events in map 2 were a bit annoying, especiialy since nothing had been done to start the events after the first one.
Need a couple of ammo places in 2nd map. All those panic events meant that ammo ran out quite quickly.
Only allowing 1 T2 weapong to be picked up when they were found goes against L4D standards, so most people playing that would find this confusing or annoying. Switch to either having the weapons like they do in L4D or have more than 1 of the same weapon at one spot, setup just like you have in this map.
Too many hunting rifles and not enough auto shotguns. You need to balance out the amounts of the different weapon types.
In the finale, the radio was very difficult to find, as there was no clear indication on where to find it.
Helipad area was too wasy to defend in the finale. You need to add more ways for the infected to climb up there so people can't defend everywhere at once, or you need to make it more central so infected can spawn all the way around you.
Too many arrows in some places to show you where to go. Try indicating where to go through open or broken down doors or have more lighting in key areas to show where to go and less lighting in side routes.
Conclusion:
An OK campaign for a beta. Needs a bit of polishing up and a bit of reworking in some parts to make better.
Living each day during the apocalypse, the survivors end up in a town located in a geologicaly active area. Not a big deal unless you go there and suddenly the earth goes raging.
L4D1 Minecraft Medkit
Changes default medkit to Minecraft Grass block.
Installation
Use the next Tool in order to install the mods Easy Addons Installer Tool
Watch the next tutorial video
If you do not speak Spanish, t...
This is my second map.
It's not hard to play and there is supply now.(except ammo.)
m1:map m1_island
m2:map m2_vally
m3:map m3_desert
m4:map m4_city
Thanks:
• A&W - for the original L4D2 campaign.
Link to original:
https...
A character from my Nаzi Squad modification separately.
Francis becomes a Nаzi-emo. He has a swаstika tattoo on his forehead, another swаstika painted as graffiti on the back of his vest, and badges featuring Russian emo bands, anime,...
This campaign is very long and rather difficult! Be Warned!
Also includes the 'Black Mesa East' chapter but compared to the rest of the campaign it's a rather short portion. This campaign does NOT require the player to submerge in wat...
I don't own this mod I just collected beta files from the internet and put them together.
To enable third radial menu you have to open console and type: bind c "+mouse_menu Warnings"
then ingame press C to open it
Rest of devs tha...
Posted this review
Pros:
Cons:
Conclusion:
This review was posted before the latest release.