-- Maps are generally very well-designed, with areas that enable solid gameplay and smart spawns that I didn't think felt overwhelming.
-- Supplies are plentiful as long as you don't burn through ammo like a bot. I found the number of pipe bombs a little slim, but received plenty of fire in a bottle to compensate.
-- Outdoor areas are pretty attractive and seem to stand up well to Blood Harvest's (far too short) woods level.
-- "Rooftops" level has some fantastic verticality.
-- Lots and lots of ugly texture stretching. There were times where I felt like I'd flown out into a 3D skybox or something. (Hammer strikes again?)
-- Same goes for the lighting on later maps. I'd be OK with this if it didn't (IMO) affect visibility negatively. (Hammer strikes *yet* again?)
-- There are some excruciatingly bland areas to go along with the good ones.
One of the better campaigns I've run across for the first L4D. Like a lot of things made for the old game, it's got rough edges in plenty, but it's fun and worth a download. I'm glad it's still on the site after 5 years.
Good amount of zombies
decent amount of ammo and throwables
no intro or outro
places where you could jump out of the map (fence just before you get to the finale)
some baricades were oddly placed
VERY easy finale, jump on the roof and you'll basically win
pipe that you could climb onto one of the building roofs (level with the crashed plane)
this may just be me, but when I think "COLD fear" I think of winter?
Too many woods levels
Rescue vehicle saved us from 15 feet away/never left/pulled into that situation strangely, no way out for it except to back out?
Hard-coded horde events
All in all it was an ok campaign. Not the best, not the worst. Some things I would change would be invisi-barries in odd places like on top of the bridge? It blocks you 1/2 way up and that makes no sense to me. Also make sure all the poles are only climable by zombies not humans because that led to an odd situation for me (its the building across from the crescendo event on the plane wreck level I think level 3?) I would have liked to have seen an intro and outro. On the positives it was well optimized virtually 0 lag. All in all I suppose I would reccomend at least for a quick play-through
Hard coded events/glitchy spots-.5
- the game didn't crash for me :)
- functional AI navigation with no problem except the final escape
- a variety of environments, and i enjoyed playing on the rooftops
- solid gameplay with no noticeable bugs
- as others noted, the rescue vehicle did not move during escape
- the water area and the rescue vehicle were a bit glitchy, easy to get trapped
- afraid to say that the map design doesn't feel very original, like a mix of valve campaigns
It was a smooth playthrough, but I must admit that I did get bored on a couple of occasions. The maps are well designed but do feel generic. I am glad the finale didn't crash as others noted!
Loved that most of the rooms opened, even if they were empty.
No real bugs that I could see.
AI kept pretty close to you
Finale had plenty of supplies ready.
Maps were build very nicely
Map 1 was way too short.
First few maps are pretty generic woodlands.
Despite being great all campaign, Francis and Zoey I guess, jumped to their deaths trying to follow me down the ladder in the end of map 3, which made the tank and horde that followed immediately after pretty difficult.
No radio message
Finale boat never leaves and zombies do indeed get on too easily. Hell, the tank got on the boat and almost smacked me off, but luckily everyone got on before that happened.
It's a nice campaign that just needs a bit of fine tuning with the finale and maybe teaching the AI how to go down ladders.
-Perfect amount of hoards, specials, and tanks
-Enough ammo and health
-Map 4 was definitely my favorite, I loved climbing the rooftops
-Everything was put together nicely
-Louis didn't pick up first aid kit at the start
-AI got stuck in a few places
-No radio dialogue
-The boat didn't leave port
Overall this campaign was very smooth and fun to play. There were no major problems to interrupt the flow of the game. The length of the campaign was perfect, and everything was laid out nicely. Just add some more dialogue and fix the finale and it would be perfect! :)
+ Very solid gameplay.
+ Very nice environments.
+ Unique level of detail in each map.
+ AI navigation worked quite well, see Cons.
+ Bug free campaign, also no glitches.
+ Maps were built up very carefully.
+ 5 maps, perfect length.
+ Loved the horizon behind crossing the bridge.
+ Nearly Valve-like campaign.
+ Many rooms to explore and more.
- No survivor dialogues, would've been epic.
- Finale AI took quite a while to save me from a Hunter.
- Finale boat arriving needs work, too many zombies to get aboard.
- Finale scene crashed..
Yeah honestly I think this campaign is epic. I enjoyed playing this every second. I was really upset that although everything was working well, the finale (crash) ruined the whole campaign. I was anxious to see the Stats, but I didn't get that far because the game crashed. Pity!
- No lag
- 3rd map: Better safe than sorry
- Tank glitch during 3rd map
- 1st map: WAY TOO SHORT
- Sounds in the beginning sounded glitchy
- In the first 2 levels there were glitchy movements
- Middle to end of 4th map - Glitchy bullet holes
- Can get stuck easily at the finale
First off, that was clever with the 100x's written better safe than sorry. I lol'd at that. I also lol'd at the tank glitch I think it was towards the end of the 3rd map. He was stuck on the upper floor like a helpless baby whining all like "oh no, I can't get down.. and I'm on fire... hehe..."
Secondly, the 1st map is way too short... If I would've timed it, it probably would've shown anywhere between 2 and 5 minutes. It was just that short to me. The sounds in the beginning of the campaign sounded glitchy, like the first horde coming. Also in the first 2 levels, every time I moved or opened a door at most points, it glitched a little. Between the middle and the end of the 4th map, especially where the target symbols show you can tell the bullet holes are glitchy.
Finally, the finale. You gave enough space in the warehouse to fight for sure. The tank fights were okay too... but when the boat came.. that's when I lol'd. You had the zombies coming in to attack way too fast and way too many at once. Just after a few seconds, the tank came and pushed me in the water... Well... I couldn't find where to get up. He ended up coming down and killing me, even with me & my teammates unleashing bullets of fury on him. So it's easy to get stuck between the boat and the dock. Make the boat go over more and the dock to the boat a little longer.