Reviews for Death Row
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NovaStrikePosted this review
A normal map but with good atmosphere
A normal map but with good atmosphere. The finale is pretty good and hard.
Edited: February 2025
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trojan_exePosted this review
Тюремные приключения
Одна из моих самых любимых карт. Постоянно играю в неё во втором лефте. Наконец-то, добрался до неё и в оргигинале. ПЛЮСЫ: + шикарные по балансу и текстурам главы; + много мелких деталей; + боты особо нигде не тупят (кроме финала); + во всех четырёх главах полно ништяков (молотовых, пайп, таблеток); + патронов всегда в достатке. МИНУСЫ: - боты очень сильно тупят в концовке: примагничиваются к некоторым местам на лестницах и их очень трудно оттуда спустить. Советую отсиживаться наверху, потому что снизу боты почему то упорно лезут в оконные проёмы и застревают там, не имея возможности отбиваться от зомбаков; - когда прилетает вертолёт, боты очень долго бегут к нему, в других картах боты уже сразу бегут к месту спасения, после второго танка; - так как боты бегут к вертолёту долго, в него успевает залезть танк, в результате чего очень сложно улететь (у меня получилось сделать это с огромным трудом); - маловато ивентов (всего один). ВЫВОД: Шикарная карта, наверное самая моя любимая доп. кампания в первых зомбаках, на данный момент. Подправить бы поведение ботов в финале, да запретить танку залезать в вертолёт, оценка была бы максимальной. Проходится на одном дыхании, легко и непринуждённо, примерно за 50 минут.
Edited: April 2024
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FreeCellPosted this review
One Of Perfect Campaigns
PROS Well made and very sensible urban environments Cool atmosphere Feels like NO MERCY Perfect map design/detail Great weapon/item/ammo setting but see CONS 1 Perfect bot's NAV/AI No bugs/glitches CONS Too easy. and one of caught is 2 tier weapons appeared early Map 3 is a bit short
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viperskissPosted this review
Pros:
- Good layout. - Unique textures make for a good map design. - Good length. - Difficulty/spawning scales well. - Good amount of guns/ammo/grenades. - Approx. 1 hr gameplay time.
Cons:
- Found a strange error in the finale where zombies would just push players across the roofs without actually hitting them; a swarm pushing you off a roof was almost more annoying than a swarm beating you to death. :\ - Could have used a few more grenades, but not necessary.
Conclusion:
A very fun play through, lasted just under an hour. Can't find any real glitches/bugs, so a clean make.
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AmpliDUDEPosted this review
Pros:
+ Nice map design. + Comprehensible crescendo events. + Good gameplay. + Couldn't see any bugs or glitches. + Partly good bot NAV, but see Cons. + Many breakable walls for more excitement. + Loads of ammo and guns. + Finale was built up very well and worked properly.
Cons:
- Campaign felt too short, surprise3d me to be at the finale that early. - More throwables required I think. - Bot NAV in the finale was sometimes uncoordinated. - Maybe some more tanks in the first 3 maps would be great.
Conclusion:
First of all I'd like to say that I've enjoyed playing this campaign. Honestly, the first map felt like playing No Mercy, but fortunately the other maps didn't. The events were planed very well and so the finale. Thumbs up.
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Chibi-Aeri-ChanPosted this review
Pros:
- Fun with friends - Made me jump a bit - Lol worthy Survivor lines placements
Cons:
- Ending on Normal was a bit of a wipe out. All killed. - Tanks spawning next to players and hitting them OUT of the helicopter. (Happened a good 5 times to myself before the finale finally ended.) - Short
Conclusion:
Fun campaign though a tad bit short. Infected spawns are ridiculous on the finale. Fix it and I'll give a 100 n_n
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NintendoHTF1242
Posted this review
Pros:
-Like one of the reviews said, it feels like a proper L4D campaign -The details were really nice! Especially in the outskirts and the prison -The rain effect was really nice -Finale wasn't too hard but not too easy
Cons:
-It did feel a tad bit short
Conclusion:
This is one of the few custom made maps where I can honestly give it a 100. I was really impressed. Great job on this!
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BenBPosted this review
Pros:
Feels like a proper L4D campaign. Good challenges but not unbeatable. Loads of walls falling down and surprising us.
Cons:
Could have had a fifth map.
Conclusion:
As to my con, I feel the transition from countryside to prison was a bit brief, not enough security. I would have liked the concept of breaking Into a prison for an additional map. The idea that you would take sanctuary inside a prison is nice one, after all then yo become a prisoner to the infected. Plus the idea of escape to safety within the prison only to find the inmates ready to eat you alive is a good one. However as is, it's not over thought, a jolly little 4 map rush and we all had a great time playing it. Thanks Saleck!
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cmliuPosted this review
Pros:
-great design campaign including city, village, forest maps -AI bots are excellent -Ammo piles well placed -Well design difficulty level
Cons:
-only one small area a little similar to No Mercy part.
Conclusion:
I like this campaign because I can not find AI bots problems and this campagn mix all different kinds of maps. my review is base on SP experience. (Nov.29,2010) I really would like to see more L4D campaigns from this author. Excellent work!!!!
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Alblaka
Posted this review
Pros:
+In general a nice map layout +The prison looks well-made and authentic +Includes the classic dejavu effect +The level lengths are exactly how they should be
Cons:
-Too easy... if you can beat it on Advanced just with 3 bots without loosing much more then 50 health... -No signs for radio and panic events -Actually i didn't found a single breakeable window... -On a deathpull-spot (before finale) survivors can "climb" up the wall like a ladder. Can be abused to do finale in SafeRoom... -The finale layout was kinda similar to No Mercy... besides the Helicopter... it was just misplaced.
Conclusion:
Not that much of a special campaign, but no strong cons either. Rather a basic, small&short campaign. Not much to say... 65?
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Megadude
Posted this review
Pros:
Good length. Easy on normal, challenging and advanced = good degree of difficulty. Variety of environments provided. Good lighting. No nav problems from what I could see. Plenty of items to be found. Plenty of side rooms to explore.
Cons:
Areas with a lot of detail next to areas with very little detail, instead of having a constant level of detail throughout. Some areas with a confusin layout. People could get lost or turned around. The all wood staircases in what I think was a block of apartments did not fit in with the rest of the building's decor. Noticed one staircase seemed extremly similar to one from the offices in Dead Air. Finale seemed too similar to No Mercy to me, in terms of layout. Finale radio alerted the horde straight away instead of having to press it twice like in most campaigns. No indication of where rescue vehicle was going to staop until it had arrived.
Conclusion:
A good solid campaign overall with quite a bit of replayability I believe. If some of the more barren, less datailed areas could be improved upon, this could be a top notch map. Good job.
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NaturalBornCamperPosted this review
Pros:
- LOTS of grenades and pills, so you can turn those zombies in roasted chunky kibbles while being high
Cons:
- Nothing really new/special abouth that map
Conclusion:
Another complete campaign, fun to play that could be easily compared to No Mercy, but it's just yet another city to escape from.
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End of results.
Posted this review
Review
Edited: February 2025