• 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    1,887
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    2,289
  • Map
    Turbine
    N/A

    Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo

    2,318
  • Map
    Belted
    N/A

    Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*

    2,924
  • Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,039
  • Map
    Forge
    N/A

    Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.

    1,916
  • Map
    Quarry
    N/A

    This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...

    2,506
  • Map
    Turnstile
    N/A

    Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.

    2,681
  • Map
    KillBox
    N/A

    Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Rememb...

    2,579
  • Map
    TBDB
    N/A

    After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that...

    2,935
  • Map
    Jonas V 1.1
    N/A

    Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...

    2,614
  • 2 Maps
    Callisto Mining
    N/A

    2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.

    3,167
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    2,210
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,145

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