Overload
Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter.
Today's Top Maps
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
2 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
3 Quadratic
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
4 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated 04/21/19
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
5 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
6 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
7 Malevolence
3 Maps Deathmatch
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more h... More >
Updated 10/01/18
Uploader CHILLYBUS
Game Overload

Rating
8 MB Cross
Deathmatch
a Big 4v4-8v8 Monsterball map. More >
Updated 05/19/19
Uploader Blargettu
Author Blarget2
Game Overload

Rating
9 Turnstile
Deathmatch
Turnstile features two tightly connected levels with multiple means of egress... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
10 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
Popular Content (Today)
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated 04/21/19
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
2 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
3 Quadratic
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
4 Houndstooth
Deathmatch
Work started on this almost immediately after finishing Pyroclastic -- had a ... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
5 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
6 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
7 MB Cross
Deathmatch
a Big 4v4-8v8 Monsterball map. More >
Updated 05/19/19
Uploader Blargettu
Author Blarget2
Game Overload

Rating
8 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
9 Turnstile
Deathmatch
Turnstile features two tightly connected levels with multiple means of egress... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
10 UnderMine
Deathmatch
Once a test area for power core research that has since been abandoned, Under... More >
Updated 09/26/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
Popular Content (Monthly)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
2 SP_JONAS
Deathmatch
Jonas is not a traditional overload/Descent Single Player map. It is meant to... More >
Updated 09/16/18
Uploader Lustuccc
Author Lustuccc
Game Overload

Rating
3 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
4 UnderMine
Deathmatch
Once a test area for power core research that has since been abandoned, Under... More >
Updated 09/26/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
5 Turbine
Deathmatch
Turbine features several tightly interconnected rooms, tunnels between them a... More >
Updated 07/05/18
Uploader Parabolicus
Author Parabolicus
Game Overload

Rating
6 Ice Cycle
Deathmatch
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave More >
Updated 09/26/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
7 CavernTester
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
8 Attack on Rhea (Early release)
6 Maps Deathmatch
Three level version, including Overload files. The final will be 6 levels. More >
Updated 07/29/18
Uploader Ziqidel
Author Ziqidel
Game Overload

Rating
9 Sigma Station (Challenge mode)
Deathmatch
Sigma Station was large facility however after the flooding incident, only a ... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
10 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
Conduit Overload
Uploader: CHILLYBUS
Author: CHILLYBUS
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock map Pipeline, this level is strongly focused on open sight lines and maintaining a sense of speed.

There are a ton of decals in this level -- lots of repeats to cover some of the larger areas. Chunking is a mess -- approaching 20. I think everything should work fine but please let me know if you happen to fall out of the level at some point -- in which case I'll need to redo/add more chunks again. There's some slight chunk pop in the middle room when approaching from one side, and I've had some trouble with reflection probes grabbing engine glow and the like. Performance is okay given how many polys can be on screen, but it's not stellar given the map size.

This comes in three variants -- the normal release, -S removes the side hallways and the top of the map, and -A adds accelerator tunnels in several locations to shrink things down a bit.

As always, happy to take feedback.
View Changelog (v1.0 Final)
Updated: 09/29/18   •   Views: 1,125  •  Conduit.zip (23MB)